Difference between revisions of "Paranoia"
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| image = Paranoia_icon.png | | image = Paranoia_icon.png | ||
| name = Paranoia | | name = Paranoia | ||
− | | description = Everyone is out to get you and you know it. Detection increased by 20%, initiative by 5 and chance to get critically hit reduced by 3%. Also your weapon and unarmed damage is increased by 30% against stealthed targets. | + | | description = Everyone is out to get you and you know it. Detection increased by 20%, initiative by 5 and chance to get critically hit by weapon and unarmed attacks reduced by 3%. Also your weapon and unarmed damage is increased by 30% against stealthed targets. |
}} | }} | ||
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=== History === | === History === | ||
+ | * [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes | ||
* [[1.0.1.8]] - now also increases initiative by 5 | * [[1.0.1.8]] - now also increases initiative by 5 | ||
* [[0.1.8.0]] - feat introduced | * [[0.1.8.0]] - feat introduced |
Revision as of 12:15, 8 December 2017
Paranoia is a feat. Detection helps you detect stealthed characters and traps.
Stealthy enemies include Crawlers and lurker bandits such as Lurker Cut-Throats, Lurker Hunters and Lurker Murderers.
History
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
- 1.0.1.8 - now also increases initiative by 5
- 0.1.8.0 - feat introduced
Specializations
- Detection Bonus ( levelExpression error: Unexpected > operator.) — Further increases detection by {0}% for each specialization point.
- Critical Chance Reduction ( levelExpression error: Unexpected > operator.) — Further reduces the chance to get critically hit by {0}% for each specialization point.
- Damage ( levelExpression error: Unexpected > operator.) — Further increasess weapon and unarmed damage against stealthed targets by {0}% for each specialization point.
- Initiative ( levelExpression error: Unexpected > operator.) — Further increases initiative by {0} for each specialization point.