Difference between revisions of "Blueprint: Assault Rifle"
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== Locations == | == Locations == | ||
* Sold by [[Lucas]] in [[South Gate Station]]. | * Sold by [[Lucas]] in [[South Gate Station]]. | ||
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+ | == History == | ||
+ | * [[1.0.3.16]] - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items) | ||
+ | * [[0.1.14.0]] - Removed composition difficulty from many optional component slots | ||
+ | * [[0.1.4.0]] - Introduced | ||
Latest revision as of 10:57, 14 December 2017
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Contains instructions on how to create an assault rifle. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1800
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Produces all types of craftable Assault Rifles. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional special scopes and Smart Module)
Supported parts
- Marauder assault rifle
- Huszar assault rifle
- Hornet assault rifle
- Chimera assault rifle
- Assault Rifle Enhancements (optional)
- Extended Rifle Magazine (+25% Magazine capacity)
- Rifle Bipod (+10% Precision, +2 AP cost)
- Scope (+6% Precision, +2% Critical chance)
- Anatomically-Aware Scope (+35% Critical damage bonus)
- High Resolution Digital Scope (+7% Critical chance)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
Related feats
- Gun Nut (+15% upper damage range)
Locations
- Sold by Lucas in South Gate Station.
History
- 1.0.3.16 - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
- 0.1.14.0 - Removed composition difficulty from many optional component slots
- 0.1.4.0 - Introduced