Difference between revisions of "Blueprint: Sniper Rifle"

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{{infobox blueprint
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{{infobox item
| itemquality   = high
+
| image        = Blueprint: Sniper Rifle.png
| name         = Blueprint: Sniper Rifle
+
| itemquality = high
| description   = Contain instructions on how to create a sniper rifle.
+
| name         = Blueprint: Sniper Rifle
| value         = 2000
+
| type        = Blueprint
| description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.
+
| description = Contains instructions on how to create a sniper rifle.
 
+
| capabilities = Use: Download blueprint into your wristpad.
 
+
| weight      = 0.05
A number of optional components can also be added to further enhance the weapon.
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| value       = 2000
| component1   = Frame
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| description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br><br>A number of optional components can also be added to further enhance the weapon.
| component2   = Barrel
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| component1   = Frame
| component3   = Scope
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| component2   = Barrel
| optional1     = Sniper Rifle Enhancement
+
| component3   = Scope
| diffmod1      = 15%
+
| optional1   = Sniper Rifle Enhancement
| optional2     = Sniper Rifle Enhancement
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| optional2   = Sniper Rifle Enhancement
| diffmod2      = 15%
+
| datafile    = Blueprints\SniperRifle.item
 
}}
 
}}
  
==Required skills==
+
Produces all types of craftable [[Sniper Rifles]]. Sniper rifles are precise, high-powered, long-range single-shot firearms with low strength requirement.
*Mechanics
 
  
 +
== Required skills ==
 +
* [[Mechanics]] (skill level needed depends on component quality)
 +
* [[Electronics]] (only for special scopes and [[Smart Module]])
  
 +
== Supported parts ==
 +
; {{Itemlink|Corsair}} sniper rifle
 +
* {{Itemlink|Sniper Rifle Frame: Corsair}}
 +
* {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|12.7mm Firearm Barrel}}
 +
* {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}}
  
==Supported parts==
+
; {{Itemlink|Harbinger}} sniper rifle
 +
* {{Itemlink|Sniper Rifle Frame: Harbinger}}
 +
* {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|12.7mm Firearm Barrel}}
 +
* {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}}
  
===[[Corsair]] sniper rifle===
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; {{Itemlink|Reaper}} sniper rifle
*[[Sniper Rifle Frame: Corsair]]
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* {{Itemlink|Sniper Rifle Frame: Reaper}}
**[[7.62mm Firearm Barrel]]
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* {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}}
**[[12.7mm Firearm Barrel]]
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* {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}}
**[[Scope]]
 
  
 +
; {{Itemlink|Spearhead}} sniper rifle
 +
* {{Itemlink|Sniper Rifle Frame: Spearhead}}
 +
* {{Itemlink|7.62mm Firearm Barrel}}
 +
* {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}}
  
===[[Harbinger]] sniper rifle===
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; Sniper Rifle Enhancements (optional)
*[[Sniper Rifle Frame: Harbinger]]
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* {{Itemlink|Extended Rifle Magazine}} (+ Magazine capacity)
**[[8.6mm Firearm Barrel]]
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* {{Itemlink|Rifle Barrel Retractor}} (Halve Close Quarters Precision penalty)
**[[12.7mm Firearm Barrel]]
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* {{Itemlink|Rifle Bipod}} (+10% Precision, +5 AP cost)
**[[Scope]]
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* {{Itemlink|Rapid Reloader}} (-20% Base AP cost)
 +
* {{Itemlink|Smart Module}} (increases special attack damage)
  
 +
== Related feats ==
 +
* [[Gun Nut]] (+15% upper damage range)
  
===Sniper Rifle Enhancements===
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== Locations ==
* [[Bipod]] (+ Precision, + AP cost)
+
* Sold by [[Lucas]] in [[South Gate Station]].
* [[Pneumatic Barrel Retractor]] (+20% Close Quarters Precision)
+
* Sold by [[Kevin]] in [[Foundry]].
 +
* Sold by [[Oskar]] in [[Core City]].
  
 +
== History ==
 +
* [[1.0.3.17]] - Fixed the bug that caused the sniper rifles to add some of its components' value to its weight
 +
* [[1.0.3.16]] - The price and weight of a crafted/generated sniper rifle will now also take into account the price and weight of the scope and barrel (not retroactive for already crafted/generated items)
 +
* [[0.1.14.0]] - Removed composition difficulty from many optional component slots
 +
* [[0.1.4.0]] - Introduced
  
  
 
{{Blueprint navbox}}
 
{{Blueprint navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Blueprints]]
+
[[Category:Blueprints|Sniper Rifle]]

Latest revision as of 10:57, 14 December 2017

Blueprint.png
Blueprint: Sniper Rifle
Blueprint
Contains instructions on how to create a sniper rifle.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 2000

Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.

A number of optional components can also be added to further enhance the weapon.
Frame Barrel Scope
Sniper Rifle Enhancement
Optional.
Sniper Rifle Enhancement
Optional.

Produces all types of craftable Sniper Rifles. Sniper rifles are precise, high-powered, long-range single-shot firearms with low strength requirement.

Required skills

Supported parts

Icon Corsair sniper rifle
Icon Harbinger sniper rifle
Icon Reaper sniper rifle
Icon Spearhead sniper rifle
Sniper Rifle Enhancements (optional)

Related feats

Locations

History

  • 1.0.3.17 - Fixed the bug that caused the sniper rifles to add some of its components' value to its weight
  • 1.0.3.16 - The price and weight of a crafted/generated sniper rifle will now also take into account the price and weight of the scope and barrel (not retroactive for already crafted/generated items)
  • 0.1.14.0 - Removed composition difficulty from many optional component slots
  • 0.1.4.0 - Introduced