Difference between revisions of "Crawler"

From Underrail Wiki
Jump to navigation Jump to search
m (damage, abilities 1.0.3 changes)
Line 12: Line 12:
 
| location  = [[Caves]]<br>[[Lower Underrail]]<br>[[Under-passages]]<br>[[Coretech Research Facility]]<br>[[Institute of Tchort west wing]]
 
| location  = [[Caves]]<br>[[Lower Underrail]]<br>[[Under-passages]]<br>[[Coretech Research Facility]]<br>[[Institute of Tchort west wing]]
 
| loot      = [[Crawler Stinger]]<br>[[Crawler's Eye]]<br>[[Insectoid Salivarium]]
 
| loot      = [[Crawler Stinger]]<br>[[Crawler's Eye]]<br>[[Insectoid Salivarium]]
| abilities  = [[Crawler Sting]] special attack<br>Restealths after injecting its venom<br>[[Opportunist]]
+
| abilities  = [[Crawler Sting]] special attack<br>Dark vision<br>Regenerates 20 hit points per round<br>Restealths after injecting its venom<br>[[Opportunist]]
 
|
 
|
| damage      = {{Mechanical|10-20|number only}}
+
| damage      = {{Mechanical|15-25|number only}}
 
| range        = Melee
 
| range        = Melee
 
| actionpoints = 50
 
| actionpoints = 50
Line 20: Line 20:
 
| movepoints  =  
 
| movepoints  =  
 
| detection    = 193
 
| detection    = 193
 +
| stealth      = 142
 
|
 
|
 
|Base abilities section:
 
|Base abilities section:
Line 44: Line 45:
 
In version [[0.1.13.0]], they received an AI upgrade: After successfully injecting their venom, they crawl away via cavern ceilings and restealth, only to reappear when their prey is about to be paralyzed.
 
In version [[0.1.13.0]], they received an AI upgrade: After successfully injecting their venom, they crawl away via cavern ceilings and restealth, only to reappear when their prey is about to be paralyzed.
  
Even more dangerous than the common crawler is the rare [[Black Crawler (critter)|Black Crawler]].
+
Even more dangerous than the common crawler are the larger [[Death Stalker]]s and the rare [[Black Crawler (critter)|Black Crawler]].
  
 
== Fighting tactics ==
 
== Fighting tactics ==

Revision as of 22:39, 26 January 2018

Shadow Crawler

Warehouse.png Crawler l.png
220

Crawler.png

Critter
Role Venomous, stealthy critter
Location Caves
Lower Underrail
Under-passages
Coretech Research Facility
Institute of Tchort west wing
Loot Crawler Stinger
Crawler's Eye
Insectoid Salivarium
Abilities Crawler Sting special attack
Dark vision
Regenerates 20 hit points per round
Restealths after injecting its venom
Opportunist
Combat Stats
Combat Stats Level: 12
Damage: 15-25
Range: Melee
Action Points: 50
Initiative: 27
Detection: 193
Base Abilities Strength: 8
Dexterity: 10
Agility: 12
Constitution: 8
Perception: 10
Will: 4
Intelligence: 4
Skills Stealth: 142
Resistances Mechanical: 20% / 8
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0

Description

Crawlers are stealthy, evasive critters that often lurk in dark buildings and tunnels, but they also inhabit caves far from humans. Red Dream Mushrooms often grow in their cave habitats. They are known to hunt rathounds and humans. Their venomous sting applies crawler poison, which paralyzes (stuns) their prey within two turns if not removed. Crawlers are immune to poisons and the tranquilizing chemical Midazolam.

In version 0.1.13.0, they received an AI upgrade: After successfully injecting their venom, they crawl away via cavern ceilings and restealth, only to reappear when their prey is about to be paralyzed.

Even more dangerous than the common crawler are the larger Death Stalkers and the rare Black Crawler.

Fighting tactics

Carrying Antidotes to cure crawler poison before it paralyzes you is essential when facing crawlers in a defensive battle, unless you have the Thick Skull feat.

Crawlers always sneak around and thus encounters with them vary depending on what sort of character you play.

  • Characters with low Detection likely won't notice crawlers before they attack, but characters with high Initiative have a chance of getting the first turn if they bump into a crawler before it attacks.
    • Flares and grenades or other area of effect attacks can be used to flush them out of stealth if you have a rough idea of their location.
    • Bear traps or electrokinetic imprints work well if you can estimate the direction crawler(s) will come from. Noise can be used to lure them into your traps.
  • High Perception combined with Paranoia gives a good chance of noticing them before they can get into melee range and a good first strike.
  • Characters with high Stealth and Detection have a fair chance of detecting crawlers first if moving carefully.

Gallery

Various crawler portraits and sprites.