Difference between revisions of "Expertise"
Jump to navigation
Jump to search
(1.0.3 changes) |
m |
||
Line 6: | Line 6: | ||
}} | }} | ||
− | '''Expertise''' is a feat. Whenever a character with expertise deals mechanical damage with a non-critical firearm, crossbow, or melee hit, the character's level is added to the damage. | + | '''Expertise''' is a feat. Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. |
Whenever a single attack deals multiple discrete numbers of mechanical damage (such as burst or spiked combat gloves), expertise applies to each of them. | Whenever a single attack deals multiple discrete numbers of mechanical damage (such as burst or spiked combat gloves), expertise applies to each of them. |
Revision as of 10:56, 24 June 2018
Expertise | |
Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. |
Expertise is a feat. Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage.
Whenever a single attack deals multiple discrete numbers of mechanical damage (such as burst or spiked combat gloves), expertise applies to each of them.
History
- 1.0.3.6 - changed the max bonus to 20 (down from 25)
- 1.0.2.2 - description updated
- 0.1.14.0 - feat introduced
Specializations
- Max Bonus ( levelExpression error: Unexpected > operator.) — Increases the maximum damage bonus by {0} for each specialization point.