Difference between revisions of "Paranoia"

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(1.0.3 changes)
(Added specialization numbers.)
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== Specializations ==
 
== Specializations ==
 
{{Specialization
 
{{Specialization
| name = Detection Bonus
+
| name = Detection
| max  =  
+
| max  = 5
| text = Further increases detection by {0}% for each specialization point.
+
| text = Further increases detection by {2}% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Critical Chance Reduction
 
| name = Critical Chance Reduction
| max  =  
+
| max  = 2
| text = Further reduces the chance to get critically hit by {0}% for each specialization point.
+
| text = Further reduces the chance to get critically hit by {0.5}% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Damage
 
| name = Damage
| max  =  
+
| max  = 3
| text = Further increasess weapon and unarmed damage against stealthed targets by {0}% for each specialization point.
+
| text = Further increases weapon and unarmed damage against stealthed targets by {5}% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Initiative
 
| name = Initiative
| max  =  
+
| max  = 5
| text = Further increases initiative by {0} for each specialization point.
+
| text = Further increases initiative by {1} for each specialization point.
 
}}
 
}}
  

Revision as of 05:50, 17 July 2019

Paranoia feat icon Paranoia
Everyone is out to get you and you know it. Detection increased by 20%, initiative by 5 and chance to get critically hit by weapon and unarmed attacks reduced by 3%. Also your weapon and unarmed damage is increased by 30% against stealthed targets.

Paranoia is a feat. Detection helps you detect stealthed characters and traps.

Stealthy enemies include Crawlers and lurker bandits such as Lurker Cut-Throats, Lurker Hunters and Lurker Murderers.

History

  • 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
  • 1.0.1.8 - now also increases initiative by 5
  • 0.1.8.0 - feat introduced

Specializations

  • Detection (5 levels) — Further increases detection by {2}% for each specialization point.
  • Critical Chance Reduction (2 levels) — Further reduces the chance to get critically hit by {0.5}% for each specialization point.
  • Damage (3 levels) — Further increases weapon and unarmed damage against stealthed targets by {5}% for each specialization point.
  • Initiative (5 levels) — Further increases initiative by {1} for each specialization point.