Difference between revisions of "Paranoia"
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(Added specialization numbers.) |
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| name = Detection | | name = Detection | ||
| max = 5 | | max = 5 | ||
− | | text = Further increases detection by | + | | text = Further increases detection by 2% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Critical Chance Reduction | | name = Critical Chance Reduction | ||
| max = 2 | | max = 2 | ||
− | | text = Further reduces the chance to get critically hit by | + | | text = Further reduces the chance to get critically hit by 0.5% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Damage | | name = Damage | ||
| max = 3 | | max = 3 | ||
− | | text = Further increases weapon and unarmed damage against stealthed targets by | + | | text = Further increases weapon and unarmed damage against stealthed targets by 5% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Initiative | | name = Initiative | ||
| max = 5 | | max = 5 | ||
− | | text = Further increases initiative by | + | | text = Further increases initiative by 1 for each specialization point. |
}} | }} | ||
Revision as of 07:20, 17 July 2019
Paranoia is a feat. Detection helps you detect stealthed characters and traps.
Stealthy enemies include Crawlers and lurker bandits such as Lurker Cut-Throats, Lurker Hunters and Lurker Murderers.
History
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
- 1.0.1.8 - now also increases initiative by 5
- 0.1.8.0 - feat introduced
Specializations
- Detection (5 levels) — Further increases detection by 2% for each specialization point.
- Critical Chance Reduction (2 levels) — Further reduces the chance to get critically hit by 0.5% for each specialization point.
- Damage (3 levels) — Further increases weapon and unarmed damage against stealthed targets by 5% for each specialization point.
- Initiative (5 levels) — Further increases initiative by 1 for each specialization point.