Difference between revisions of "Blueprint: Combat Knife"
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{{infobox item | {{infobox item | ||
− | | image = | + | | image = Blueprint: Combat Knife.png |
| itemquality = normal | | itemquality = normal | ||
| name = Blueprint: Combat Knife | | name = Blueprint: Combat Knife | ||
| type = Blueprint | | type = Blueprint | ||
| description = Contains detailed instructions on how to create all types of combat knives. | | description = Contains detailed instructions on how to create all types of combat knives. | ||
− | | | + | | capabilities = Use: Download blueprint into your wristpad. |
− | | weight = 0 | + | | weight = 0.05 |
| value = 300 | | value = 300 | ||
− | | description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used. | + | | description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used.<br><br>They are quick and deadly close quarters weapons against unarmored or unsuspecting targets. |
− | |||
− | They are quick and deadly close quarters weapons against unarmored or unsuspecting targets. | ||
| component1 = Metal | | component1 = Metal | ||
| component2 = Mold | | component2 = Mold | ||
Line 21: | Line 19: | ||
}} | }} | ||
− | + | Produces all types of combat knives. This blueprint was changed in version [[0.1.10.0]] to allow optional powered modules. | |
== Required skills == | == Required skills == | ||
− | * Mechanics ( | + | * [[Mechanics]] (skill level needed depends on component quality, 15 or more) |
− | * Electronics (optional) | + | * [[Electronics]] (only for optional electroshock attachment) |
== Supported parts == | == Supported parts == | ||
Line 32: | Line 30: | ||
; Mold | ; Mold | ||
− | * | + | * {{Itemlink|Dagger Mold}} (produces {{Itemlink|Dagger}}) |
− | * | + | * {{Itemlink|Knife Mold}} (produces {{Itemlink|Combat Knife}}) |
− | * | + | * {{Itemlink|Serrated Knife Mold}} (produces {{Itemlink|Serrated Knife}}) |
; Handle | ; Handle | ||
− | * | + | * {{Itemlink|Knife Handle}} |
; Power module (optional) | ; Power module (optional) | ||
− | * | + | * {{Itemlink|Electroshock Generator}} (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets) |
+ | * {{Itemlink|Energy Edge Emitter}}{{expedition-inline}} (single target energy damage, slight reduction to mechanical damage) | ||
; Energy core (optional) | ; Energy core (optional) | ||
{{ComponentGroup|EnergyCore}} | {{ComponentGroup|EnergyCore}} | ||
+ | |||
+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | * [[Weaponsmith]] (+5% critical chance) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Harold]] in [[South Gate Station]]. | ||
+ | * Sold by [[Bryan]] in [[Foundry]]. | ||
Latest revision as of 09:42, 22 July 2019
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Contains detailed instructions on how to create all types of combat knives. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 300
| ||||||||
|
Produces all types of combat knives. This blueprint was changed in version 0.1.10.0 to allow optional powered modules.
Required skills
- Mechanics (skill level needed depends on component quality, 15 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Mold
- Dagger Mold (produces Dagger)
- Knife Mold (produces Combat Knife)
- Serrated Knife Mold (produces Serrated Knife)
- Handle
- Power module (optional)
- Electroshock Generator (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
- Energy Edge Emitter E (single target energy damage, slight reduction to mechanical damage)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)
Locations
- Sold by Harold in South Gate Station.
- Sold by Bryan in Foundry.