Difference between revisions of "Blueprint: Combat Knife"

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{{infobox blueprint
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{{infobox item
| itemquality   = normal
+
| image        = Blueprint: Combat Knife.png
| name         = Blueprint: Combat Knife
+
| itemquality = normal
| description   = Contains detailed instructions on how to create all types of combat knives.
+
| name         = Blueprint: Combat Knife
| value         = 300
+
| type        = Blueprint
| description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used.
+
| description = Contains detailed instructions on how to create all types of combat knives.
 +
| capabilities = Use: Download blueprint into your wristpad.
 +
| weight      = 0.05
 +
| value       = 300
 +
| description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used.<br><br>They are quick and deadly close quarters weapons against unarmored or unsuspecting targets.
 +
| component1  = Metal
 +
| component2  = Mold
 +
| component3  = Handle
 +
| optional1    = Power module
 +
| diffmod1    = 10%
 +
| optional2    = Energy core
 +
| diffmod2    = 10%
 +
| datafile    = Blueprints\CombatKnife.item
 +
}}
 +
 
 +
Produces all types of combat knives. This blueprint was changed in version [[0.1.10.0]] to allow optional powered modules.
 +
 
 +
== Required skills ==
 +
* [[Mechanics]] (skill level needed depends on component quality, 15 or more)
 +
* [[Electronics]] (only for optional electroshock attachment)
  
They are quick and deadly close quarters weapons against unarmored or unsuspecting targets.
+
== Supported parts ==
| component1    = Metal
+
; Metal
| component2    = Mold
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{{ComponentGroup|MetalPlates}}
| component3    = Handle
+
 
}}
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; Mold
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* {{Itemlink|Dagger Mold}} (produces {{Itemlink|Dagger}})
 +
* {{Itemlink|Knife Mold}} (produces {{Itemlink|Combat Knife}})
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* {{Itemlink|Serrated Knife Mold}} (produces {{Itemlink|Serrated Knife}})
 +
 
 +
; Handle
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* {{Itemlink|Knife Handle}}
 +
 
 +
; Power module (optional)
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* {{Itemlink|Electroshock Generator}} (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
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* {{Itemlink|Energy Edge Emitter}}{{expedition-inline}} (single target energy damage, slight reduction to mechanical damage)
  
Creates various [[Combat Knife|combat knives]].
+
; Energy core (optional)
 +
{{ComponentGroup|EnergyCore}}
  
==Required skills==
+
== Related feats ==
*Mechanics
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* [[Power Management]] (+35% energy capacity)
 +
* [[Weaponsmith]] (+5% critical chance)
  
==Supported parts==
+
== Locations ==
Metal
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* Sold by [[Harold]] in [[South Gate Station]].
*[[Steel Plates]]
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* Sold by [[Bryan]] in [[Foundry]].
*[[Tungsten Steel Plates]]
 
Mold
 
*[[Dagger Mold]]
 
*[[Knife Mold]]
 
*[[Serrated Knife Mold]]
 
Handle
 
*[[Knife Handle]]
 
  
  
 
{{Blueprint navbox}}
 
{{Blueprint navbox}}
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Blueprints]]
+
[[Category:Blueprints|Combat Knife]]

Latest revision as of 09:42, 22 July 2019

Blueprint.png
Blueprint: Combat Knife
Blueprint
Contains detailed instructions on how to create all types of combat knives.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 300

Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used.

They are quick and deadly close quarters weapons against unarmored or unsuspecting targets.
Metal Mold Handle
Power module
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.
Energy core
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.

Produces all types of combat knives. This blueprint was changed in version 0.1.10.0 to allow optional powered modules.

Required skills

  • Mechanics (skill level needed depends on component quality, 15 or more)
  • Electronics (only for optional electroshock attachment)

Supported parts

Metal
Mold
Handle
Power module (optional)
Energy core (optional)

Related feats

Locations