Difference between revisions of "Expertise"
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− | '''Expertise''' is a feat. Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. | + | '''Expertise''' is a feat. Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies ''bullet-based'' firearms, it does not work with [[Shotguns]]. |
− | + | Expertise triggers only once for each separate mechanical damage listed on a weapon's tooltip (such as those on spiked gloves), but it triggers with each [[Burst]] shot and other secondary attacks like spikes or metal armor or boots. | |
=== History === | === History === | ||
+ | * [[1.1.0.5]] - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once | ||
* [[1.0.3.6]] - changed the max bonus to 20 (down from 25) | * [[1.0.3.6]] - changed the max bonus to 20 (down from 25) | ||
* [[1.0.2.2]] - description updated | * [[1.0.2.2]] - description updated |
Revision as of 17:41, 23 July 2019
Expertise | |
Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. |
Expertise is a feat. Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies bullet-based firearms, it does not work with Shotguns.
Expertise triggers only once for each separate mechanical damage listed on a weapon's tooltip (such as those on spiked gloves), but it triggers with each Burst shot and other secondary attacks like spikes or metal armor or boots.
History
- 1.1.0.5 - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once
- 1.0.3.6 - changed the max bonus to 20 (down from 25)
- 1.0.2.2 - description updated
- 0.1.14.0 - feat introduced
Specializations
- Expertise (5 levels) — Increases the maximum damage bonus by 1 for each specialization point.