Difference between revisions of "Strength"
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* {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5) | * {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5) | ||
* {{Itemlink|Assault Rifles}} (requires 5-7 Strength, typically 6-7) | * {{Itemlink|Assault Rifles}} (requires 5-7 Strength, typically 6-7) | ||
+ | * {{Itemlink|Shotguns}} (requires 5-6 Strength, typically 5) | ||
* {{Itemlink|Swords}} (requires 4-6 Strength, typically 5-6) | * {{Itemlink|Swords}} (requires 4-6 Strength, typically 5-6) | ||
* {{Itemlink|Spears}} (requires 5-7 Strength, typically 6-7) | * {{Itemlink|Spears}} (requires 5-7 Strength, typically 6-7) |
Revision as of 18:18, 24 July 2019
Details
Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.
High strength score is important for characters who use the heaviest of armors and heavy weaponry.
Directly affected skills |
Other effects |
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Melee damage bonus
Weapon subtype | Strength bonus damage (%) [1] | Other weapons in the same class | |||||||||||||||
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1-5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||
Combat Knife Serrated Knife |
- | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | Kohlmeier's Lucky Knife, Jackknife, Kukri, Butcher's Cleaver, Bone Handle Knife |
Dagger | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | Shiv, Dehumanizer |
Unarmed [2] Leather Gloves |
- | 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | Brass Knuckles, Boxing Gloves, The Claw, Ripper's Glove, Spiked Chrome Brass Knuckles |
Steel Crowbar | - | - | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | Rolling Pin |
Curved Machete E Machete E |
- | - | 7 | 14 | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 | 77 | 84 | 91 | 98 | Sørmirbæren Sabre, Sørmirbæren Skærder Sword, Black Blade, Captain's Cutlass, Red Dragon |
Spear E | - | - | - | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | Lemurian Spear, Sørmirbæren Spear, Sørmirbæren Skærder Spear, Sørmirbæren Staff-spear, Sørmirbæren Spirit Staff, Høddurform |
Metal Gloves | - | - | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | Power Fist |
Sledgehammer | - | - | - | - | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | Balor's Hammer, Quake, Mind Cracker |
- [1] For weapons, these percentages are additive with the bonus from effective melee skill.
- [2] Unarmed's base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.
Related feats
- Increased Strength veteran feat increases it by 2.
Related items
Heavy armor
- Riot Gear with riot shield (requires 4-6 Strength)
- Metal Armor (requires 8-9 Strength)
Heavy weapons
- Sniper Rifles (requires 5-6 Strength, typically 5)
- Assault Rifles (requires 5-7 Strength, typically 6-7)
- Shotguns (requires 5-6 Strength, typically 5)
- Swords (requires 4-6 Strength, typically 5-6)
- Spears (requires 5-7 Strength, typically 6-7)
- Sledgehammers (requires 8-20 Strength, typically 8-9)
Other equipment
- Steel Crowbar (can be used to force vents open, requires some strength)
- Rathound Regalia (+1 Strength on equip)
- Power Fist (+1 Strength when active in a weapon slot)
Food
- Junkyard Surprise (temporary random base ability effect)
- Rathound Barbeque (temporary +1 Strength)
- Mushroom Brew (temporary +1 Strength along with other effects)
Drugs
- Adrenaline Shot (temporary +2 Strength)
- Supersoldier Drug (temporary +2 Strength)
- Vitality Powder E (temporary +4 Strength)
- Hercules (temporary +5 strength, leads to fatal withdrawal)
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