Difference between revisions of "Brutality"
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With brutality, melee kills have a 15% chance to try instilling [[fear]] in each hostile within sight. This fear can be resisted by [[Resolve]] and [[Intimidation]] is used as the attack skill to determine the chance of each randomly affected nearby enemy resisting the fear. | With brutality, melee kills have a 15% chance to try instilling [[fear]] in each hostile within sight. This fear can be resisted by [[Resolve]] and [[Intimidation]] is used as the attack skill to determine the chance of each randomly affected nearby enemy resisting the fear. | ||
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| text = Increases the chance to instill fear by 1% for each specialization point. | | text = Increases the chance to instill fear by 1% for each specialization point. | ||
}} | }} | ||
+ | |||
+ | == Related items == | ||
+ | * [[Death's Grin]]{{expedition-inline}} ''(Chance to instill fear through Brutality increased by 15%)'' | ||
+ | |||
+ | == History == | ||
+ | * [[1.1.0]] - feat introduced | ||
Latest revision as of 00:27, 5 November 2019
This page contains content from Underrail: Expedition expansion.
Brutality is a feat.
Feat
Brutality | |
When you kill a target with a melee attack, there's a 15% chance to instill fear in each nearby enemy for 1 turn. | |
Requirements
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With brutality, melee kills have a 15% chance to try instilling fear in each hostile within sight. This fear can be resisted by Resolve and Intimidation is used as the attack skill to determine the chance of each randomly affected nearby enemy resisting the fear.
Specializations
- Brutality: Fear Chance (10 levels) — Increases the chance to instill fear by 1% for each specialization point.
Related items
- Death's Grin E (Chance to instill fear through Brutality increased by 15%)
History
- 1.1.0 - feat introduced