Difference between revisions of "Paranoia"
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+ | '''Paranoia''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Paranoia_icon.png | | image = Paranoia_icon.png | ||
| name = Paranoia | | name = Paranoia | ||
− | | description = Everyone is out to get you and you know it. Detection increased by 20%, initiative by 5 and chance to get critically hit reduced by 3%. Also your weapon and unarmed damage is increased by 30% against stealthed targets. | + | | description = Everyone is out to get you and you know it. Detection increased by 20%, initiative by 5 and chance to get critically hit by weapon and unarmed attacks reduced by 3%. Also your weapon and unarmed damage is increased by 30% against stealthed targets. |
}} | }} | ||
− | + | [[Detection]] helps you detect stealthed characters and [[traps]]. Also increases initiative. | |
Stealthy enemies include [[Crawler]]s and lurker bandits such as [[Lurker Cut-Throat]]s, [[Lurker Hunter]]s and [[Lurker Murderer]]s. | Stealthy enemies include [[Crawler]]s and lurker bandits such as [[Lurker Cut-Throat]]s, [[Lurker Hunter]]s and [[Lurker Murderer]]s. | ||
− | |||
− | |||
− | |||
{{clear}} | {{clear}} | ||
== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = Detection | + | | name = Detection |
− | | max = | + | | max = 5 |
− | | text = Further increases detection by | + | | text = Further increases detection by 2% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Critical Chance Reduction | | name = Critical Chance Reduction | ||
− | | max = | + | | max = 2 |
− | | text = Further reduces the chance to get critically hit by | + | | text = Further reduces the chance to get critically hit by 0.5% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Damage | | name = Damage | ||
− | | max = | + | | max = 3 |
− | | text = Further | + | | text = Further increases weapon and unarmed damage against stealthed targets by 5% for each specialization point. |
}} | }} | ||
{{Specialization | {{Specialization | ||
| name = Initiative | | name = Initiative | ||
− | | max = | + | | max = 5 |
− | | text = Further increases initiative by | + | | text = Further increases initiative by 1 for each specialization point. |
}} | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes | ||
+ | * [[1.0.1.8]] - now also increases initiative by 5 | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.8.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Latest revision as of 01:44, 5 November 2019
Paranoia is a feat.
Feat
Detection helps you detect stealthed characters and traps. Also increases initiative.
Stealthy enemies include Crawlers and lurker bandits such as Lurker Cut-Throats, Lurker Hunters and Lurker Murderers.
Specializations
- Detection (5 levels) — Further increases detection by 2% for each specialization point.
- Critical Chance Reduction (2 levels) — Further reduces the chance to get critically hit by 0.5% for each specialization point.
- Damage (3 levels) — Further increases weapon and unarmed damage against stealthed targets by 5% for each specialization point.
- Initiative (5 levels) — Further increases initiative by 1 for each specialization point.
History
Underrail 1.0
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
- 1.0.1.8 - now also increases initiative by 5
Underrail Alpha
- 0.1.8.0 - feat introduced