Difference between revisions of "Paranoia"

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'''Paranoia''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image      = Paranoia_icon.png
 
| image      = Paranoia_icon.png
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}}
 
}}
  
'''Paranoia''' is a feat. [[Detection]] helps you detect stealthed characters and [[traps]].
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[[Detection]] helps you detect stealthed characters and [[traps]]. Also increases initiative.
  
 
Stealthy enemies include [[Crawler]]s and lurker bandits such as [[Lurker Cut-Throat]]s, [[Lurker Hunter]]s and [[Lurker Murderer]]s.
 
Stealthy enemies include [[Crawler]]s and lurker bandits such as [[Lurker Cut-Throat]]s, [[Lurker Hunter]]s and [[Lurker Murderer]]s.
  
=== History ===
 
* [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes
 
* [[1.0.1.8]] - now also increases initiative by 5
 
* [[0.1.8.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
 
== Specializations ==
 
== Specializations ==
 
{{Specialization
 
{{Specialization
| name = Detection Bonus
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| name = Detection
| max  =  
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| max  = 5
| text = Further increases detection by {0}% for each specialization point.
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| text = Further increases detection by 2% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Critical Chance Reduction
 
| name = Critical Chance Reduction
| max  =  
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| max  = 2
| text = Further reduces the chance to get critically hit by {0}% for each specialization point.
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| text = Further reduces the chance to get critically hit by 0.5% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Damage
 
| name = Damage
| max  =  
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| max  = 3
| text = Further increasess weapon and unarmed damage against stealthed targets by {0}% for each specialization point.
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| text = Further increases weapon and unarmed damage against stealthed targets by 5% for each specialization point.
 
}}
 
}}
 
{{Specialization
 
{{Specialization
 
| name = Initiative
 
| name = Initiative
| max  =  
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| max  = 5
| text = Further increases initiative by {0} for each specialization point.
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| text = Further increases initiative by 1 for each specialization point.
 
}}
 
}}
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== History ==
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Underrail 1.0
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* [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes
 +
* [[1.0.1.8]] - now also increases initiative by 5
 +
 +
Underrail Alpha
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* [[0.1.8.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]

Latest revision as of 01:44, 5 November 2019

Paranoia is a feat.

Feat

Paranoia feat icon Paranoia
Everyone is out to get you and you know it. Detection increased by 20%, initiative by 5 and chance to get critically hit by weapon and unarmed attacks reduced by 3%. Also your weapon and unarmed damage is increased by 30% against stealthed targets.

Detection helps you detect stealthed characters and traps. Also increases initiative.

Stealthy enemies include Crawlers and lurker bandits such as Lurker Cut-Throats, Lurker Hunters and Lurker Murderers.

Specializations

  • Detection (5 levels) — Further increases detection by 2% for each specialization point.
  • Critical Chance Reduction (2 levels) — Further reduces the chance to get critically hit by 0.5% for each specialization point.
  • Damage (3 levels) — Further increases weapon and unarmed damage against stealthed targets by 5% for each specialization point.
  • Initiative (5 levels) — Further increases initiative by 1 for each specialization point.

History

Underrail 1.0

  • 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
  • 1.0.1.8 - now also increases initiative by 5

Underrail Alpha