Difference between revisions of "Recklessness"
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+ | '''Recklessness''' is a feat. | ||
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+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = recklessness_icon.png | | image = recklessness_icon.png | ||
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}} | }} | ||
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{{clear}} | {{clear}} | ||
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| text = Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%. | | text = Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%. | ||
}} | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes | ||
+ | |||
+ | Underrail Beta | ||
+ | * [[0.2.0.1]] - bonus changed to 7% (down from 10%) | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) | ||
+ | * [[0.1.4.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 01:44, 5 November 2019
Recklessness is a feat.
Feat
Specializations
- Recklessness (10 levels) — Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%.
History
Underrail 1.0
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
Underrail Beta
- 0.2.0.1 - bonus changed to 7% (down from 10%)
Underrail Alpha
- 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
- 0.1.4.0 - feat introduced