Difference between revisions of "Recklessness"
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+ | '''Recklessness''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = recklessness_icon.png | | image = recklessness_icon.png | ||
| name = Recklessness | | name = Recklessness | ||
− | | description = Increases your chance to critically hit with | + | | description = Increases your chance to critically hit with weapons and unarmed attacks by 7%, but also increases your chance to get critically hit by weapon and unarmed attacks and psi abilities by 3%. |
| requirements = | | requirements = | ||
}} | }} | ||
− | + | Increases critical hit chance. | |
+ | |||
+ | {{Crit chance sources}} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Recklessness | ||
+ | | max = 10 | ||
+ | | text = Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes | ||
+ | |||
+ | Underrail Beta | ||
+ | * [[0.2.0.1]] - bonus changed to 7% (down from 10%) | ||
− | + | Underrail Alpha | |
* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) | * [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced |
Latest revision as of 02:32, 5 November 2019
Recklessness is a feat.
Feat
Increases critical hit chance.
Critical hit chance sources | ||||
---|---|---|---|---|
Source | Crit | For | Type | Notes |
Dexterity | Varies | Melee attacks | Base Ability | |
Recklessness | +7% | Weapons, Unarmed | Feat | |
Recklessness | +10% | Weapons, Unarmed | Specialization | |
Psychosis | +15% | Psi | Feat | |
Psychosis | +10% | Psi | Specialization | |
Steadfast Aim | Varies | Pistols | Feat | |
Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
Scrutinous | +7% | Weapons, Unarmed | Feat | |
Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
Ambush | Varies | Ranged weapons | Feat | Situational |
Seeker Goggles | Varies | Ranged weapons | Headwear | |
Neuroscopic Headband | Varies | Psi | Headwear | |
Wizard Hat | +10% | Psi | Headwear | |
Death's Grin E | +2% | All | Headwear | |
Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
Høddurform E | +5% | Psi | Spear | |
Red Dragon E | +20% | Decapitate | Sword | |
Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
Absence | +16,6% | Psi | Food | Temporary |
Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Specializations
- Recklessness (10 levels) — Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%.
History
Underrail 1.0
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
Underrail Beta
- 0.2.0.1 - bonus changed to 7% (down from 10%)
Underrail Alpha
- 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
- 0.1.4.0 - feat introduced