Difference between revisions of "Recklessness"

From Underrail Wiki
Jump to navigation Jump to search
(Added specialization numbers.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
'''Recklessness''' is a feat.
 +
 +
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = recklessness_icon.png
 
| image        = recklessness_icon.png
Line 6: Line 9:
 
}}
 
}}
  
'''Recklessness''' is a feat.  
+
Increases critical hit chance.
 +
 
 +
{{Crit chance sources}}
  
=== History ===
 
* [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes
 
* [[0.2.0.1]] - bonus changed to 7% (down from 10%)
 
* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
 
* [[0.1.4.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
Line 19: Line 19:
 
| name = Recklessness
 
| name = Recklessness
 
| max  = 10
 
| max  = 10
| text = Each specialization point further increases your chance to critically hit with all weapons by {1}%, but also further increases your chance to get critically hit by {1}%.
+
| text = Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%.
 
}}
 
}}
 +
 +
== History ==
 +
Underrail 1.0
 +
* [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes
 +
 +
Underrail Beta
 +
* [[0.2.0.1]] - bonus changed to 7% (down from 10%)
 +
 +
Underrail Alpha
 +
* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
 +
* [[0.1.4.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]

Latest revision as of 02:32, 5 November 2019

Recklessness is a feat.

Feat

Recklessness feat icon Recklessness
Increases your chance to critically hit with weapons and unarmed attacks by 7%, but also increases your chance to get critically hit by weapon and unarmed attacks and psi abilities by 3%.

Increases critical hit chance.

Critical hit chance sources
Source Crit For Type Notes
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Wizard Hat +10% Psi Headwear
Death's Grin E +2% All Headwear
Infused Rathound Leather Armor Varies Weapons, Unarmed Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Psychophract Exoskeleton HD +3% Psychokinesis and Metathermics psi attacks Armor Suit
Infused Rathound Leather Boots +2% Unarmed attacks and fist weapons Boots
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Absence +16,6% Psi Food Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary
Tattoo: Anarchy +1% Weapons and Unarmed attacks Tattoo
Tattoo: Skulljacked HD +2% Psi Tattoo Only while wearing armor suit with (unmodified) armor penalty of 50% or higher
Escalated Psionic Innervation HD Varies Psychokinesis or Metathermics psi attacks Special ability Temporary

Specializations

  • Recklessness (10 levels) — Each specialization point further increases your chance to critically hit with all weapons by 1%, but also further increases your chance to get critically hit by 1%.

History

Underrail 1.0

  • 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes

Underrail Beta

  • 0.2.0.1 - bonus changed to 7% (down from 10%)

Underrail Alpha

  • 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
  • 0.1.4.0 - feat introduced