Difference between revisions of "Telekinetic Undulation"

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'''Telekinetic Undulation''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = telekinetic_undulation_icon.png
 
| image        = telekinetic_undulation_icon.png
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| description  = When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn.
 
| description  = When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn.
 
| requirements =
 
| requirements =
* [[Will]] 5
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* [[Will (Base Ability)|Will]] 5
 
* Psi Ability: [[Telekinetic Proxy]]
 
* Psi Ability: [[Telekinetic Proxy]]
 
}}
 
}}
  
'''Telekinetic Undulation''' is a feat.
 
 
=== History ===
 
* [[0.2.0.1]] - feat introduced
 
 
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| text = Increases the chance to daze the target by 10% for each specialization point.
 
| text = Increases the chance to daze the target by 10% for each specialization point.
 
}}
 
}}
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== History ==
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* [[0.2.0.1]] - feat introduced
  
  

Latest revision as of 13:40, 12 January 2020

Telekinetic Undulation is a feat.

Feat

Telekinetic Undulation feat icon Telekinetic Undulation
When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn.


Requirements

Specializations

  • Telekinetic Undulation (5 levels) — Increases the chance to daze the target by 10% for each specialization point.

History