Difference between revisions of "Telekinetic Undulation"
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+ | '''Telekinetic Undulation''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = telekinetic_undulation_icon.png | | image = telekinetic_undulation_icon.png | ||
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| description = When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn. | | description = When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn. | ||
| requirements = | | requirements = | ||
− | * [[Will]] 5 | + | * [[Will (Base Ability)|Will]] 5 |
* Psi Ability: [[Telekinetic Proxy]] | * Psi Ability: [[Telekinetic Proxy]] | ||
}} | }} | ||
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− | |||
− | |||
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{{clear}} | {{clear}} | ||
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| text = Increases the chance to daze the target by 10% for each specialization point. | | text = Increases the chance to daze the target by 10% for each specialization point. | ||
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[0.2.0.1]] - feat introduced | ||
Latest revision as of 13:40, 12 January 2020
Telekinetic Undulation is a feat.
Feat
Telekinetic Undulation | |
When you damage a living target by moving your telekinetic proxy, there's 50% chance it will be dazed for 1 turn. | |
Requirements
|
Specializations
- Telekinetic Undulation (5 levels) — Increases the chance to daze the target by 10% for each specialization point.
History
- 0.2.0.1 - feat introduced