Difference between revisions of "Special Tactics"
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− | + | = Feat = | |
+ | {{Feat Infobox | ||
+ | | image = special_tactics_icon.png | ||
+ | | name = Special Tactics | ||
+ | | description = Grants you an ability that when activated will remove the action point cost of your next special bolt attack. This ability can only be activated while out of combat. | ||
− | |||
− | |||
− | + | Cooldown: 30 seconds. | |
+ | | requirements = | ||
+ | * Dexterity 5 | ||
+ | * Crossbows 25 | ||
+ | }} | ||
− | {{ | + | Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn. |
− | | image = | + | |
− | | name = | + | Combine with [[Marksman]] for three special bolt attacks. |
− | | description = | + | |
− | | | + | {{clear}} |
− | + | = Ability = | |
− | + | {{Ability Infobox | |
+ | | image = | ||
+ | | type = ability | ||
+ | | name = Special Tactics | ||
+ | | description = When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | ||
+ | | cooldown = 6 turns | ||
}} | }} | ||
− | + | ||
+ | |||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Revision as of 20:01, 14 August 2013
Feat
Special Tactics essentially allows you to open combat with three crossbow attacks on your first turn.
Combine with Marksman for three special bolt attacks.
Ability
Special Tactics | |
When activated this ability will remove the action point cost of your next special bolt attack. Can only be activated while out of combat. | |
Cooldown: 6 turns |