Difference between revisions of "Evasive Maneuvers"
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+ | Combine with an agile high-mobility character and [[Sprint]] for massive [[evasion]] boost. | ||
Revision as of 20:13, 14 August 2013
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.
Cooldown: 3 turns. | |
Requirements
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Combine with an agile high-mobility character and Sprint for massive evasion boost.
Ability
Evasive Maneuvers | |
Converts all remaining movement points into twice the evasion for 2 turns. | |
Cooldown: 3 turns |