Difference between revisions of "Critical Power"
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| image = Critical Power_icon.png | | image = Critical Power_icon.png | ||
| name = Critical Power | | name = Critical Power | ||
− | | description = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1. | + | | description = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1.0% critical damage bonus. |
| requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75 | | requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75 | ||
}} | }} | ||
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| name = Critical Power | | name = Critical Power | ||
| max = 10 | | max = 10 | ||
− | | text = Further increases the critical damage gain by 0. | + | | text = Further increases the critical damage gain by 0.1% for each specialization point (per stated condition). |
}} | }} | ||
== History == | == History == | ||
+ | * [[1.1.2.0]] - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%) | ||
* [[0.1.14.0]] - feat introduced | * [[0.1.14.0]] - feat introduced | ||
Revision as of 20:20, 22 August 2020
This article is outdated. You can help Underrail Wiki by updating it. Reason given: 1.1.2.0 changes |
Critical Power is a feat.
Feat
Critical Power | |
For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1.0% critical damage bonus. | |
Requirements |
This feat increases the damage of your weapon and unarmed critical hits.
Specializations
- Critical Power (10 levels) — Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).
History
- 1.1.2.0 - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
- 0.1.14.0 - feat introduced