Difference between revisions of "Blueprint: Combat Gloves"
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| description = Contain instructions on how to create all types of combat gloves. | | description = Contain instructions on how to create all types of combat gloves. | ||
| value = 300 | | value = 300 | ||
− | | description2 = | + | | description2 = Combat gloves can be created from leather or metal. They can be reinforced with additional metal plating or sport enhancements such as spikes and blades. |
− | | component1 = | + | |
+ | They can even carry some manner of power module for that extra punch. | ||
+ | | component1 = Glove material | ||
| optional1 = Enhancements | | optional1 = Enhancements | ||
| diffmod1 = 10% | | diffmod1 = 10% | ||
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== Supported parts == | == Supported parts == | ||
− | ; | + | ; Glove material |
{{ComponentGroup|Leather}} | {{ComponentGroup|Leather}} | ||
{{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} |
Revision as of 17:06, 2 October 2013
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Contain instructions on how to create all types of combat gloves. | |||||||
Value: 300
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Produces different Combat Gloves.
Required skills
- Tailoring (varies)
- Mechanics (varies)
- Electronics (optional)
Supported parts
- Glove material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Enhancement
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
- Power module
- Energy core
- Plasma Core (provides energy capacity)