Difference between revisions of "Blueprint: Boots"
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| itemquality = high | | itemquality = high | ||
| name = Blueprint: Boots | | name = Blueprint: Boots | ||
− | | description = | + | | description = Contains instructions on how to create any type of boots. |
− | | value = | + | | value = 300 |
| description2 = Boots can be made out of leather or metal and padded with a number of different materials. | | description2 = Boots can be made out of leather or metal and padded with a number of different materials. | ||
| component1 = Material | | component1 = Material | ||
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}} | }} | ||
− | + | Produces a pair of [[boots]]. | |
== Required skills == | == Required skills == |
Revision as of 22:46, 4 October 2013
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Contains instructions on how to create any type of boots. | ||||||
Value: 300
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Produces a pair of boots.
Required skills
- Tailoring (varies)
- Mechanics (varies)
Supported parts
- Material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Padding
- Enhancement (optional)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)