Difference between revisions of "Dog"
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− | Common [[dog]]s still live in the ''Underrail''. | + | {{Character Infobox |
+ | | name = Dog | ||
+ | | type = creature | ||
+ | | image = Dog model.png | ||
+ | | portrait = dog_l.png | ||
+ | | background = Shacks.png | ||
+ | | level = 4 | ||
+ | | health = 70 | ||
+ | | roles = Domesticated hunting animal | ||
+ | | location = [[Junkyard]] <br> [[Depot A]] <br> [[SGS docks]] <br> [[Water Treatment Facility]] <br> [[Lurker Base]] | ||
+ | | loot = [[Dog Collar]] (oddity)<br>[[Large Intestine]] | ||
+ | | abilities = Gains [[Pack Hunting]] in groups<br>Can [[tackle]] | ||
+ | | | ||
+ | | range = Melee | ||
+ | | damage = {{Mechanical|8-14|number only}} ({{Mechanical|10-18|number only}}) | ||
+ | | actionpoints = 50 | ||
+ | | initiative = 24 | ||
+ | | movepoints = Above normal | ||
+ | | detection = 80 | ||
+ | | | ||
+ | |Base abilities section: | ||
+ | | strength = 8 | ||
+ | | dexterity = 7 | ||
+ | | agility = 12 | ||
+ | | constitution = 6 | ||
+ | | perception = 8 | ||
+ | | will = 3 | ||
+ | | intelligence = 2 | ||
+ | |Skills section: | ||
+ | | melee = 30 (40) | ||
+ | | dodge = 50 (88) | ||
+ | | evasion = 50 (88) | ||
+ | | | ||
+ | | mechanical = 0% / 0 | ||
+ | | heat = 0% / 0 | ||
+ | | cold = 0% / 0 | ||
+ | | electricity = 0% / 0 | ||
+ | | acid = 0% / 0 | ||
+ | | energy = 0% / 0 | ||
+ | | bio = 0% / 0 | ||
+ | }} | ||
+ | |||
+ | Common [[dog]]s still live in the ''Underrail''. Commonly seen around Junkyard, and wild dogs and [[Mutated Dog]]s are often seen accompanying Junkyard muties in [[Depot A]]. They bark and bite. | ||
+ | |||
+ | They are pack animals and receive the [[Pack Hunting]] buff in groups. | ||
+ | |||
+ | They can [[Tackle]] you, reducing your action/movement points and ranged accuracy. | ||
+ | |||
+ | == Fighting tactics == | ||
+ | Dogs are fairly weak with low hitpoints and no resistances, but one shouldn't underestimate their offensive capabilities, especially tackling. | ||
+ | |||
+ | Tackle can stack multiple times, which makes dogs a dangerous enemy. So, dogs should always be eliminated before they have a chance to tackle you too heavily. They move very fast so kiting them is hard, but try to keep them at range for as long as possible. Once a dog catches you, it's probably too late to run, so concentrate on killing it before it can completely tackle you. A pack of dogs is even worse, since they also receive pack animal damage buff and all of their tackle debuffs stack. | ||
+ | |||
+ | == Random events == | ||
+ | * [[Dogs]] | ||
+ | * [[Foundry Guard Patrol vs Ironheads]] | ||
+ | * [[Ironheads Patrol]] | ||
+ | * [[Protectorate Patrol vs Everyone]] | ||
− | |||
{{Enemies navbox}} | {{Enemies navbox}} | ||
− | [[Category: | + | [[Category: Critters]] |
+ | [[Category: Dogs]] |
Latest revision as of 10:16, 13 August 2021
Dog | |||||||||||
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Critter | |||||||||||
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Role | Domesticated hunting animal | ||||||||||
Location | Junkyard Depot A SGS docks Water Treatment Facility Lurker Base | ||||||||||
Loot | Dog Collar (oddity) Large Intestine | ||||||||||
Abilities | Gains Pack Hunting in groups Can tackle | ||||||||||
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Common dogs still live in the Underrail. Commonly seen around Junkyard, and wild dogs and Mutated Dogs are often seen accompanying Junkyard muties in Depot A. They bark and bite.
They are pack animals and receive the Pack Hunting buff in groups.
They can Tackle you, reducing your action/movement points and ranged accuracy.
Fighting tactics
Dogs are fairly weak with low hitpoints and no resistances, but one shouldn't underestimate their offensive capabilities, especially tackling.
Tackle can stack multiple times, which makes dogs a dangerous enemy. So, dogs should always be eliminated before they have a chance to tackle you too heavily. They move very fast so kiting them is hard, but try to keep them at range for as long as possible. Once a dog catches you, it's probably too late to run, so concentrate on killing it before it can completely tackle you. A pack of dogs is even worse, since they also receive pack animal damage buff and all of their tackle debuffs stack.
Random events