Difference between revisions of "Ambush"

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| image        = ambush_icon.png
 
| image        = ambush_icon.png
 
| name        = Ambush
 
| name        = Ambush
| description  = When attacking an illuminated target from out of the darkness with a ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point.
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| description  = When attacking an illuminated target from out of the darkness with a single-target ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point.
 
| requirements =
 
| requirements =
 
* [[Perception]] 6
 
* [[Perception]] 6
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A target is considered ''illuminated'' when it is in sufficiently bright light, such as near a wall light fixture or a thrown [[Flare]]. Dim lighting like the glow emitted by [[Mindshroom]]s may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack.
 
A target is considered ''illuminated'' when it is in sufficiently bright light, such as near a wall light fixture or a thrown [[Flare]]. Dim lighting like the glow emitted by [[Mindshroom]]s may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack.
  
You will see '''Ambush!''' scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options.
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You will see '''Ambush!''' scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options. A yellow icon next to a targets name will also be visible when its selectable for an ambush attack.
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{{Crit chance sources}}
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[[File:Ambush NPC icon.png|thumb|right|280px|A Commoner with the ambush icon to the left of its name.]]
  
 
{{clear}}
 
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Latest revision as of 08:54, 23 July 2022

Ambush is a feat.

Feat

Ambush feat icon Ambush
When attacking an illuminated target from out of the darkness with a single-target ranged weapon you ignore half the target's evasion and your critical chance is increased by 20% plus 0,3% for each stealth skill point.


Requirements

This situational feat can increase your critical hit chance even over 100%. At the minimum requirement of 40 stealth, it gives a 32% (20+0.3*40) increase. Does not require Stealth Mode.

A target is considered illuminated when it is in sufficiently bright light, such as near a wall light fixture or a thrown Flare. Dim lighting like the glow emitted by Mindshrooms may not work. The attacker must remain in complete darkness, as any ambient light ruins the chances of an ambush attack.

You will see Ambush! scrolling combat text always when making an ambush attack even if the attack doesn't hit, unless you have disabled Scrolling Combat Text for Player Special Attacks in Options. A yellow icon next to a targets name will also be visible when its selectable for an ambush attack.

Critical hit chance sources
Source Crit For Type Notes
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Wizard Hat +10% Psi Headwear
Death's Grin E +2% All Headwear
Infused Rathound Leather Armor Varies Weapons, Unarmed Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Psychophract Exoskeleton HD +3% Psychokinesis and Metathermics psi attacks Armor Suit
Infused Rathound Leather Boots +2% Unarmed attacks and fist weapons Boots
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Absence +16,6% Psi Food Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary
Tattoo: Anarchy +1% Weapons and Unarmed attacks Tattoo
Tattoo: Skulljacked HD +2% Psi Tattoo Only while wearing armor suit with (unmodified) armor penalty of 50% or higher
Escalated Psionic Innervation HD Varies Psychokinesis or Metathermics psi attacks Special ability Temporary
A Commoner with the ambush icon to the left of its name.

Specializations

  • Ambush (10 levels) — Further increases the critical chance bonus from Ambush by additional 2% for each specialization point.

History

Underrail 1.1

  • 1.1.1.0 - You will now see which targets qualify for Ambush feat proc based on their and your current location. The indicator will be placed left of the target's health bar.
  • 1.1.0.14 (Expedition) - Shotgun will no longer trigger Ambush since it's not a single target weapon

Underrail 1.0

  • No changes

Underrail Alpha