Difference between revisions of "Sprint"
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= Feat = | = Feat = | ||
{{Feat Infobox | {{Feat Infobox | ||
− | + | | image = sprint_icon.png | |
− | + | | name = Sprint | |
− | + | | description = You can activate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth.<br><br>Cooldown: 10 turns. | |
− | + | | requirements = | |
− | |||
− | Cooldown: 10 turns. | ||
− | |||
* Agility 6 | * Agility 6 | ||
}} | }} | ||
− | + | The movement points provided by Sprint are not affected by encumberance.[http://underrail.com/forums/index.php?topic=692.msg3613#msg3613] | |
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= Ability = | = Ability = | ||
{{Ability Infobox | {{Ability Infobox | ||
− | + | | image = | |
− | + | | type = ability | |
− | + | | name = Sprint | |
− | + | | description = Increases movement points by 30 for 2 turns. Can only be activated in the movement phase. Does not work in stealth. | |
− | + | | cooldown = 10 turns | |
}} | }} | ||
Revision as of 22:09, 9 October 2013
Feat
Sprint | |
You can activate the Sprint ability which grants you 30 additional movement points for 2 turns. Only effective out of stealth. Cooldown: 10 turns. | |
Requirements
|
The movement points provided by Sprint are not affected by encumberance.[1]
Ability
Sprint | |
Increases movement points by 30 for 2 turns. Can only be activated in the movement phase. Does not work in stealth. | |
Cooldown: 10 turns |
Regardless of the description, this ability can be activated at any phase of your own turn, as long as you're not in Stealth Mode.