Difference between revisions of "Template:Block mechanics"
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** [[Riot Gear|Riot Shield]] (35-55%) (See also [[Shield Arm]], [[Shield Bash]], [[Boarding Up]]) | ** [[Riot Gear|Riot Shield]] (35-55%) (See also [[Shield Arm]], [[Shield Bash]], [[Boarding Up]]) | ||
** [[Spear Guard]] (50-100%) (See also [[Fend]], [[Spear Guardian]]) | ** [[Spear Guard]] (50-100%) (See also [[Fend]], [[Spear Guardian]]) | ||
− | ** [[Parry]] (25- | + | ** [[Parry]] (25-96%) (See also [[Riposte]]) |
** [[Guard (feat)|Guard]] (35-45%) | ** [[Guard (feat)|Guard]] (35-45%) | ||
** [[Cryo-shield]] (50%)<noinclude> | ** [[Cryo-shield]] (50%)<noinclude> | ||
{{documentation}}</noinclude> | {{documentation}}</noinclude> |
Revision as of 11:10, 25 September 2022
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
- Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
- Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
- Spear Guard (50-100%) (See also Fend, Spear Guardian)
- Parry (25-96%) (See also Riposte)
- Guard (35-45%)
- Cryo-shield (50%)
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Block_mechanics/doc to view this documentation. (edit) (How does this work?)
Visit Template:Block_mechanics/doc to view this documentation. (edit) (How does this work?)