Difference between revisions of "Zack"
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| background = warehouse.png | | background = warehouse.png | ||
| image = ZACK.png | | image = ZACK.png | ||
+ | | health = 60 | ||
| roles = Former smuggler hiding out near [[SGS]] | | roles = Former smuggler hiding out near [[SGS]] | ||
| location = [[Lower Passages]] | | location = [[Lower Passages]] | ||
Line 10: | Line 11: | ||
}} | }} | ||
− | Zack is the leader of a group of retired smugglers | + | Zack is the leader of a group of retired smugglers hiding near [[SGS]] in the [[Lower Passages]] |
== Background == | == Background == | ||
− | |||
One of the following situations may occur depending on random selection when generating the dungeon | One of the following situations may occur depending on random selection when generating the dungeon | ||
Line 21: | Line 21: | ||
Scenario 2: <br> | Scenario 2: <br> | ||
− | A group of | + | A group of lurkers who found and raided the smugglers hideout near [[SGS]] have imprisoned Zack and his group. While captive one of Zack's people has been eaten by the cannibals. |
+ | |||
+ | Scenario 3: <br> | ||
+ | Zack and his group have been drugged by [[Jacob]] with mutated mindshrooms. | ||
== Player interactions == | == Player interactions == | ||
Scenario 1: <br> | Scenario 1: <br> | ||
− | + | Player may break these Sentries and save the group from death by scavenging. They can be destroyed through overcharging(any battery size will do) the linked batteries in the camp. If player is spotted in the act, they will however become hostile and attack.<br> | |
Alternatively the player can stay passive towards their issues without drawbacks. | Alternatively the player can stay passive towards their issues without drawbacks. | ||
Scenario 2: <br> | Scenario 2: <br> | ||
− | Upon approaching the camp, the player gets knocked unconscious by [[Krix]], disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive ([[Strength]] 8) or find a lockpick in the trash pile nearby and lockpicks the door (no [[Lockpicking]] skill required to succeed). There is a [[Plasma Sentry]] nearby that can be charged up(any battery size will do) to make short work of the bandits. Once every bandit is dead the player receives a thank you by Zack and leaves the camp(weapons can be found on a shelf). | + | Upon approaching the camp unstealthed, the player gets knocked unconscious by [[Krix]], disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive ([[Strength]] 8) or find a lockpick in the trash pile nearby and lockpicks the door (no [[Lockpicking]] skill required to succeed). There is a [[Plasma Sentry]] nearby that can be charged up(any battery size will do) to make short work of the bandits. Once every bandit is dead the player receives a thank you by Zack and leaves the camp(weapons can be found on a shelf). |
+ | |||
+ | Scenario 3: <br> | ||
+ | Player can talk to Jacob and convince him to stop (no persuasion needed).<br> | ||
+ | Alternatively the player can stay passive towards their issues without drawbacks. | ||
== Quests == | == Quests == | ||
* [[Camera problems]]: Investigate who broke the [[Lucas]] security camera behind the SGS gate | * [[Camera problems]]: Investigate who broke the [[Lucas]] security camera behind the SGS gate | ||
+ | |||
+ | |||
+ | {{Minor NPCs navbox}} | ||
+ | [[Category: Characters]] |
Latest revision as of 08:30, 5 June 2023
Zack | |||
| |||
Description | |||
---|---|---|---|
Role | Former smuggler hiding out near SGS | ||
Location | Lower Passages | ||
Quests | Camera problems | ||
Loot | Humanoid loot |
Zack is the leader of a group of retired smugglers hiding near SGS in the Lower Passages
Background
One of the following situations may occur depending on random selection when generating the dungeon
Scenario 1:
The group found two Plasma Sentry to protect themselves with.
These sentries however began going haywire once the group started running low on batteries, hence forcing them to scavenge for electronics despite guaranteed death from doing so.
Scenario 2:
A group of lurkers who found and raided the smugglers hideout near SGS have imprisoned Zack and his group. While captive one of Zack's people has been eaten by the cannibals.
Scenario 3:
Zack and his group have been drugged by Jacob with mutated mindshrooms.
Player interactions
Scenario 1:
Player may break these Sentries and save the group from death by scavenging. They can be destroyed through overcharging(any battery size will do) the linked batteries in the camp. If player is spotted in the act, they will however become hostile and attack.
Alternatively the player can stay passive towards their issues without drawbacks.
Scenario 2:
Upon approaching the camp unstealthed, the player gets knocked unconscious by Krix, disarmed and gets thrown into the holding cell with Zack and the others. Upon waking up the player either tears down the fence holding everyone captive (Strength 8) or find a lockpick in the trash pile nearby and lockpicks the door (no Lockpicking skill required to succeed). There is a Plasma Sentry nearby that can be charged up(any battery size will do) to make short work of the bandits. Once every bandit is dead the player receives a thank you by Zack and leaves the camp(weapons can be found on a shelf).
Scenario 3:
Player can talk to Jacob and convince him to stop (no persuasion needed).
Alternatively the player can stay passive towards their issues without drawbacks.
Quests
- Camera problems: Investigate who broke the Lucas security camera behind the SGS gate