Difference between revisions of "Critical Power"
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+ | '''Critical Power''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Critical Power_icon.png | | image = Critical Power_icon.png | ||
| name = Critical Power | | name = Critical Power | ||
− | | description = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1 | + | | description = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus. |
− | | requirements = * [[Melee]], [[Guns]] or [[Crossbows]] 75 | + | | requirements = * [[Melee]], [[Guns]], [[Heavy Guns]]{{heavyduty-inline}} or [[Crossbows]] 75 |
}} | }} | ||
− | + | This feat increases the damage of your weapon and unarmed critical hits. | |
− | + | Does not benefit from the bonus provided by the [[Fragmented Chaos]] feat. | |
− | |||
{{clear}} | {{clear}} | ||
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| name = Critical Power | | name = Critical Power | ||
| max = 10 | | max = 10 | ||
− | | text = Further increases the critical damage gain by 0. | + | | text = Further increases the critical damage gain by 0.1% for each specialization point (per stated condition). |
}} | }} | ||
+ | |||
+ | == History == | ||
+ | * [[1.1.2.0]] - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%) | ||
+ | * [[0.1.14.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Melee feats]] | ||
+ | [[Category:Guns feats]] | ||
+ | [[Category:Heavy Guns feats]] | ||
+ | [[Category:Crossbows feats]] |
Latest revision as of 05:21, 2 November 2023
Critical Power is a feat.
Feat
Critical Power | |
For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus. | |
Requirements
|
This feat increases the damage of your weapon and unarmed critical hits.
Does not benefit from the bonus provided by the Fragmented Chaos feat.
Specializations
- Critical Power (10 levels) — Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).
History
- 1.1.2.0 - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
- 0.1.14.0 - feat introduced