Difference between revisions of "Critical Power"
Jump to navigation
Jump to search
RaptorMoses (talk | contribs) m |
|||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
== Feat == | == Feat == | ||
− | {{ | + | {{Feat Infobox |
− | | | + | | image = Critical Power_icon.png |
− | | | + | | name = Critical Power |
+ | | description = For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus. | ||
+ | | requirements = * [[Melee]], [[Guns]], [[Heavy Guns]]{{heavyduty-inline}} or [[Crossbows]] 75 | ||
}} | }} | ||
Line 27: | Line 29: | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Melee feats]] | ||
+ | [[Category:Guns feats]] | ||
+ | [[Category:Heavy Guns feats]] | ||
+ | [[Category:Crossbows feats]] |
Latest revision as of 05:21, 2 November 2023
Critical Power is a feat.
Feat
Critical Power | |
For each 1% of weapon or unarmed attack critical damage bonus above 100%, you gain an additional 1% critical damage bonus. | |
Requirements
|
This feat increases the damage of your weapon and unarmed critical hits.
Does not benefit from the bonus provided by the Fragmented Chaos feat.
Specializations
- Critical Power (10 levels) — Further increases the critical damage gain by 0.1% for each specialization point (per stated condition).
History
- 1.1.2.0 - base bonus changed to 1% (down from 1.5%) and spec bonus changed to 0.1% (down from 0.15%)
- 0.1.14.0 - feat introduced