Difference between revisions of "Template:ComponentGroup"
WikimanBot (talk | contribs) (now with item links) |
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* {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold) | * {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold) | ||
* {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance) | * {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance) | ||
− | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against | + | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against attacks by melee weapon with a cutting edge) |
| Battery | battery = | | Battery | battery = | ||
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* {{Itemlink|Fusion Cell}} | * {{Itemlink|Fusion Cell}} | ||
* {{Itemlink|Plasma Cell}} | * {{Itemlink|Plasma Cell}} | ||
+ | * {{Itemlink|Greater Fusion Cell}} | ||
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | ||
Line 26: | Line 27: | ||
| Leather | leather = | | Leather | leather = | ||
+ | {{columns|2| | ||
* {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})--> | * {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})--> | ||
* {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})--> | * {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})--> | ||
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* {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})--> | * {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})--> | ||
* {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})--> | * {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})--> | ||
+ | * {{Itemlink|Bison Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Greater Siphoner Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Leper Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}} | ||
* {{Itemlink|Infused Cave Hopper Leather}} | * {{Itemlink|Infused Cave Hopper Leather}} | ||
* {{Itemlink|Infused Rathound Leather}} | * {{Itemlink|Infused Rathound Leather}} | ||
Line 38: | Line 45: | ||
* {{Itemlink|Infused Siphoner Leather}} | * {{Itemlink|Infused Siphoner Leather}} | ||
* {{Itemlink|Infused Ancient Rathound Leather}} | * {{Itemlink|Infused Ancient Rathound Leather}} | ||
+ | * {{Itemlink|Infused Bison Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}} | ||
+ | }} | ||
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | ||
Line 71: | Line 84: | ||
* {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]]) | * {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]]) | ||
* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end) | * {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end) | ||
− | * {{Itemlink|Spirit Poison}} ({{Bio}} damage per | + | * {{Itemlink|Spirit Poison}} ({{Bio}} damage per turn, reduces resolve, summons doppelganger of human enemies) |
+ | * {{Itemlink|Blinding Poison}}{{expedition-inline}} ({{Bio}} damage per turn, reduces perception) | ||
+ | * {{Itemlink|Leper Poison}}{{expedition-inline}} ({{Bio}} damage per turn, increases mechanical damage) | ||
+ | * {{Itemlink|Heartbreak Poison}}{{expedition-inline}} ({{Bio}} damage per turn, massive damage on natural expiration) | ||
| Soles | soles = | | Soles | soles = | ||
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* {{Itemlink|Blueprint: Metal Armor}} (optional) | * {{Itemlink|Blueprint: Metal Armor}} (optional) | ||
* {{Itemlink|Blueprint: Combat Gloves}} (optional) | * {{Itemlink|Blueprint: Combat Gloves}} (optional) | ||
+ | * {{Itemlink|Blueprint: Sledgehammer}} (optional) | ||
| UsesMetalPlates = | | UsesMetalPlates = | ||
− | |||
* {{Itemlink|Blueprint: Boots}} | * {{Itemlink|Blueprint: Boots}} | ||
− | |||
* {{Itemlink|Blueprint: Combat Gloves}} | * {{Itemlink|Blueprint: Combat Gloves}} | ||
* {{Itemlink|Blueprint: Combat Knife}} | * {{Itemlink|Blueprint: Combat Knife}} | ||
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* {{Itemlink|Blueprint: Metal Helmet}} | * {{Itemlink|Blueprint: Metal Helmet}} | ||
* {{Itemlink|Blueprint: Sledgehammer}} | * {{Itemlink|Blueprint: Sledgehammer}} | ||
− | |||
* {{Itemlink|Blueprint: Riot Gear}} (optional) | * {{Itemlink|Blueprint: Riot Gear}} (optional) | ||
− | * {{Itemlink|Blueprint: Acid Bullets}} | + | * {{Itemlink|Blueprint: Bear Trap}} (any quality) |
− | * {{Itemlink|Blueprint: Contaminated Bullets}} | + | * {{Itemlink|Blueprint: Bullets}} (any quality) |
− | * {{Itemlink|Blueprint: Explosive Bullets}} | + | * {{Itemlink|Blueprint: Caltrops}} (any quality) |
− | * {{Itemlink|Blueprint: Incendiary Bullets}} | + | * {{Itemlink|Blueprint: Throwing Knives}} (any quality) |
− | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} | + | * {{Itemlink|Blueprint: Lockpicks}} |
− | * {{Itemlink|Blueprint: Shock Bullets}} | + | * {{Itemlink|Blueprint: Frag Grenade Case}} |
− | * {{Itemlink|Blueprint: | + | * {{Itemlink|Blueprint: Thin Grenade Case}} |
+ | * {{Itemlink|Blueprint: Frag Mine Case}} | ||
+ | * {{Itemlink|Blueprint: Thin Mine Case}} | ||
+ | * {{Itemlink|Blueprint: Acid Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Contaminated Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Explosive Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Incendiary Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Shock Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Shotgun Shells}}{{expedition-inline}} | ||
+ | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} | ||
+ | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} | ||
+ | * {{Itemlink|Blueprint: Cluster Launcher Grenades}}{{heavyduty-inline}} (any quality) | ||
| UsesSoles = | | UsesSoles = | ||
Line 147: | Line 173: | ||
* {{Itemlink|Blueprint: Combat Knife}} (optional) | * {{Itemlink|Blueprint: Combat Knife}} (optional) | ||
* {{Itemlink|Blueprint: Sledgehammer}} (optional) | * {{Itemlink|Blueprint: Sledgehammer}} (optional) | ||
+ | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Spying Endoscope}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Fusion Cannon}}{{heavyduty-inline}} | ||
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}} | | #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}} | ||
}}<noinclude>{{documentation}}</noinclude> | }}<noinclude>{{documentation}}</noinclude> |
Latest revision as of 09:34, 14 November 2023
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
Biohazard Vest (Increases Bio resistance/threshold)
Galvanic Vest (Increases Electricity resistance/threshold)
Insulated Vest (Increases Cold resistance/threshold)
Regenerative Vest (Provides health regeneration when powered)
Sturdy Vest (Increases health)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
Cave Hopper Leather
Rathound Leather
Mutated Dog Leather
Pig Leather
Siphoner Leather
Ancient Rathound Leather
Bison Leather E
Greater Siphoner Leather E
Leper Serpent Skin E
Heartbreaker Serpent Skin E
Sea Wyrm Scales E
Infused Cave Hopper Leather
Infused Rathound Leather
Infused Mutated Dog Leather
Infused Pig Leather
Infused Siphoner Leather
Infused Ancient Rathound Leather
Infused Bison Leather E
Infused Greater Siphoner Leather E
Infused Leper Serpent Skin E
Infused Heartbreaker Serpent Skin E
Infused Sea Wyrm Scales E
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| SpikesBlades | spikesblades =
Steel Spikes (Adds damage on melee)
Tungsten Steel Spikes (Adds damage on melee)
TiChrome Spikes (Adds damage on melee)
Serrated Steel Blade (Adds Bleeding Wound proc)
Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
Black Dragon Poison (psionic inhibition)
Burrower Poison (Bio damage per turn, stacks)
Cave Ear Poison (+50% biological damage received, -5 Perception)
Crawler Poison (Bio damage per turn, Stun on end)
Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
Blinding Poison E (Bio damage per turn, reduces perception)
Leper Poison E (Bio damage per turn, increases mechanical damage)
Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
| Soles | soles =
| UsesLeather =
| UsesCloth =
Blueprint: Balaclava
Blueprint: Tabi Boots
Blueprint: Leather Armor (optional)
Blueprint: Tactical Vest (optional)
Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
Blueprint: Bear Trap (optional)
Blueprint: Chemical Bolt
Blueprint: Caltrops (optional)
Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
Blueprint: Serrated Bolt
Blueprint: Boots (optional)
Blueprint: Metal Armor (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Sledgehammer (optional)
| UsesMetalPlates =
Blueprint: Boots
Blueprint: Combat Gloves
Blueprint: Combat Knife
Blueprint: Metal Armor
Blueprint: Metal Helmet
Blueprint: Sledgehammer
Blueprint: Riot Gear (optional)
Blueprint: Bear Trap (any quality)
Blueprint: Bullets (any quality)
Blueprint: Caltrops (any quality)
Blueprint: Throwing Knives (any quality)
Blueprint: Lockpicks
Blueprint: Frag Grenade Case
Blueprint: Thin Grenade Case
Blueprint: Frag Mine Case
Blueprint: Thin Mine Case
Blueprint: Acid Bullets (any quality)
Blueprint: Contaminated Bullets (any quality)
Blueprint: Explosive Bullets (any quality)
Blueprint: Incendiary Bullets (any quality)
Blueprint: Micro-Shrapnel Bullets (any quality)
Blueprint: Shock Bullets (any quality)
Blueprint: Shotgun Shells E
Blueprint: Machete E
Blueprint: Spear E
Blueprint: Cluster Launcher Grenades HD (any quality)
| UsesSoles =
| UsesEnergyCore =
Blueprint: Cloaking Device
Blueprint: Energy Pistol
Blueprint: Energy Shield Emitter
Blueprint: Taser
Blueprint: Goggles (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Combat Knife (optional)
Blueprint: Sledgehammer (optional)
Blueprint: Machete E (optional)
Blueprint: Spear E (optional)
Blueprint: Spying Endoscope E (optional)
Blueprint: Fusion Cannon HD
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using
{{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.