Difference between revisions of "Charm"
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'''Charms''' are combat utilities. Only one charm can be "active" at a time. They are sold by [[Coral]]. | '''Charms''' are combat utilities. Only one charm can be "active" at a time. They are sold by [[Coral]]. | ||
− | Charms provide hidden benefits | + | Charms provide hidden benefits that are not visible on the player's stat screen. Their effects may happen at random intervals, but are more likely to happen if the player is confident in their effects during conversations with [[Coral]] and have a slightly improved effect for 1 minute{{verify}} after being kissed. |
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+ | Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects: | ||
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+ | {| class="wikitable" | ||
+ | ! Not Confident !! Confident | ||
+ | |- | ||
+ | | "Hope this works." || "Let's go." | ||
+ | |- | ||
+ | | "C'mon, do your thing." || "Now's your time to shine." | ||
+ | |- | ||
+ | | "Here goes nothing..." || "Don't fail me now." | ||
+ | |} | ||
{{hiddensection|Charm effects| | {{hiddensection|Charm effects| |
Revision as of 22:03, 8 January 2024
This article is a stub. You can help Underrail Wiki by expanding it. |
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Lucky charm made from a burrower's tarsus. Sturdy, and surprisingly heavy. | |||
Weight: 0.70 |
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Lucky charm made from a cave hopper's severed hind foot. Not lucky for the hopper, obviously. | |||
Weight: 0.50 |
Charms are combat utilities. Only one charm can be "active" at a time. They are sold by Coral.
Charms provide hidden benefits that are not visible on the player's stat screen. Their effects may happen at random intervals, but are more likely to happen if the player is confident in their effects during conversations with Coral and have a slightly improved effect for 1 minuteVerify after being kissed.
Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects:
Not Confident | Confident |
---|---|
"Hope this works." | "Let's go." |
"C'mon, do your thing." | "Now's your time to shine." |
"Here goes nothing..." | "Don't fail me now." |
Charm effects |
- Burrower Tarsus Charm: Increases critical chance of throwing knives when having high enough armor penalty but makes you more likely to get hit.
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Crafting
These items are not craftable.
Variants
- Burrower Tarsus Charm
- Coral will recommend you this if you have high Strength.
- Coil Spider Tarsus Charm
- Death Stalker Claw Charm
- Dog Paw Charm
- Hopper Foot Charm
- Psi Beetle Claw Charm
- Coral will recommend you this if you are psionic.
- Rathound Paw Charm
- Siphoner Foot Charm
- Warthog Foot Charm
- White cat Paw Charm
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