Charm

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Burrower Tarsus Charm.png
Burrower Tarsus Charm
Combat Utility
Lucky charm made from a burrower's tarsus. Sturdy, and surprisingly heavy.
Weight: 0.70
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Coil Spider Tarsus Charm.png
Coil Spider Tarsus Charm
Combat Utility
Lucky charm made from a coil spider's tarsus. Still hair-raising.
Weight: 0.30
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Death Stalker Claw Charm.png
Death Stalker Claw Charm
Combat Utility
Lucky charm made from a death stalker's claw. Surprisingly light.
Weight: 0.20
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Dog Paw Charm.png
Dog Paw Charm
Combat Utility
Lucky charm made from a paw of some unfortunate mutt.
Weight: 0.30
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Hopper Foot Charm.png
Hopper Foot Charm
Combat Utility
Lucky charm made from a cave hopper's severed hind foot. Not lucky for the hopper, obviously.
Weight: 0.50
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Psi Beetle Claw Charm.png
Psi Beetle Claw Charm
Combat Utility
Lucky charm made from a psi beetle's claw. Smells of mindshrooms.
Weight: 0.30
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Rathound Paw Charm.png
Rathound Paw Charm
Combat Utility
Lucky charm made from a rathound's paw. The nails are still sharp.
Weight: 0.30
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Siphoner Foot Charm.png
Siphoner Foot Charm
Combat Utility
Lucky charm made from a siphoner's foot. You sense blood when you touch it.
Weight: 0.20
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Warthog Foot Charm.png
Warthog Foot Charm
Combat Utility
Lucky charm made from a wathog's foot. Unisable in cooking.
Weight: 0.50
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White Cat Paw Charm.png
White Cat Paw Charm
Combat Utility
Lucky charm made from a paw of a pristine white cat.
Weight: 0.30
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Charms are combat utilities. Only one charm can be "active" at a time. They are sold by Coral.

Charms provide hidden benefits that are not visible on the player's stat screen. Their effects magnitude depends on how much did player believed their usefulness during first conversations with Coral. Their bonuses are passively applied at random real time intervals checks when respective stat is in use, but will have an improved bonus for 50 seconds or 10 turns in combat mode after being kissed. Kissing a charm does not mean that its bonus is constantly active it only means that while charm is activated and random time interval check passes charm bonus effect will be stronger than passive one. Most charms also get slightly better passive boost depending on total number of charms present in inventory but because many of them have their max bonuses capped is essentially worth to get only charms useful for current build.

Player dialogue when kissing the charms also changes to reflect how much the player believes in their effects:

Not Confident Confident
"Hope this works." "Let's go."
"C'mon, do your thing." "Now's your time to shine."
"Here goes nothing..." "Don't fail me now."
Charm effects

- Burrower Tarsus Charm: Increases critical chance of throwing knives when having high enough armor penalty but makes you more likely to get hit.
- Coil Spider Tarsus Charm: Increases jump range of Electrokinesis but increases electrical damage taken.
- Death Stalker Claw Charm: Makes you slightly harder to detect.
- Dog Paw Charm:
- Hopper Foot Charm: Increases critical chance with weapons and unarmed attacks
- Psi Beetle Claw Charm: Increases critical chance with psi abilities but reduces resolve.
- Rathound Paw Charm:
- Siphoner Foot Charm: Increases chance to inflict bleed.
- Warthog Foot Charm: Increases Fortitude when under effect of food items, but reduces it when the duration of the buff is below 25%.
- White Cat Paw Charm:

Crafting

These items are not craftable.

Variants

  • Burrower Tarsus Charm
    • Coral will recommend you this if you have high Strength.
  • Coil Spider Tarsus Charm
  • Death Stalker Claw Charm
    • Coral will recommend you this if you have a high Stealth skill value.Verify
  • Dog Paw Charm
  • Hopper Foot Charm
  • Psi Beetle Claw Charm
    • Coral will recommend you this if you are psionic.
  • Rathound Paw Charm
  • Siphoner Foot Charm
  • Warthog Foot Charm
  • White cat Paw Charm