Difference between revisions of "Riot Gear"
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| tab18 = Psi | | tab18 = Psi | ||
}} | }} | ||
+ | |||
+ | :'''Examples of Expedition shields'''<br><br> | ||
+ | {{tabbed infobox | ||
+ | | tab19 = Giant Crab | ||
+ | | tab20 = Colossal Crab | ||
+ | | tab21 = Psi Crab | ||
+ | }} | ||
+ | {{clear}} | ||
</div> | </div> | ||
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* 5 minimal strength | * 5 minimal strength | ||
* +23(15) to armor penalty | * +23(15) to armor penalty | ||
+ | * 2nd best amount of damage blocked | ||
| {{Itemlink|Steel Plates}} | | {{Itemlink|Steel Plates}} | ||
|- | |- | ||
Line 153: | Line 162: | ||
* 6 minimal strength | * 6 minimal strength | ||
* +26(17) to armor penalty | * +26(17) to armor penalty | ||
+ | * Best amount of damage blocked | ||
| {{Itemlink|Tungsten Steel Plates}} | | {{Itemlink|Tungsten Steel Plates}} | ||
|- | |- | ||
Line 160: | Line 170: | ||
* 5 minimal strength | * 5 minimal strength | ||
* +18(11) to armor penalty | * +18(11) to armor penalty | ||
+ | * Mediocre amount of damage blocked | ||
| {{Itemlink|TiChrome Bars}} | | {{Itemlink|TiChrome Bars}} | ||
|- | |- | ||
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* 5 minimal strength | * 5 minimal strength | ||
* +16(10) to armor penalty | * +16(10) to armor penalty | ||
+ | * 2nd lowest amount of damage blocked | ||
| {{Itemlink|Super Steel Plates}} | | {{Itemlink|Super Steel Plates}} | ||
|- | |- | ||
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* 5 minimal strength | * 5 minimal strength | ||
* +12 to armor penalty | * +12 to armor penalty | ||
+ | * 3rd best amount of damage blocked | ||
| {{Itemlink|Burrower Carapace}} | | {{Itemlink|Burrower Carapace}} | ||
|- | |- | ||
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* Increases psionic skills | * Increases psionic skills | ||
* Decreases psi costs | * Decreases psi costs | ||
+ | * Mediocre amount of damage blocked | ||
| {{Itemlink|Psi Beetle Carapace}} | | {{Itemlink|Psi Beetle Carapace}} | ||
Line 194: | Line 208: | ||
* 5 minimal strength | * 5 minimal strength | ||
* +18 to armor penalty | * +18 to armor penalty | ||
+ | * Lowest amount of damage blocked | ||
| {{Itemlink|Giant Crab Carapace}} | | {{Itemlink|Giant Crab Carapace}} | ||
|- | |- | ||
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* 5 minimal strength | * 5 minimal strength | ||
* +21 to armor penalty | * +21 to armor penalty | ||
+ | * Mediocre amount of damage blocked | ||
| {{Itemlink|Colossal Crab Carapace}} | | {{Itemlink|Colossal Crab Carapace}} | ||
|- | |- | ||
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* +2 psi regen | * +2 psi regen | ||
* Increases psionic skills | * Increases psionic skills | ||
+ | * Mediocre amount of damage blocked | ||
| {{Itemlink|Psi Crab Carapace}} | | {{Itemlink|Psi Crab Carapace}} | ||
|} | |} |
Latest revision as of 09:35, 3 February 2024
- Examples of carrier vests
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This riot gear armor consists of a vest that provides moderate protection against electrical attacks that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 30% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 8400
|
| |||
This riot gear armor consists of a biohazard vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 7650
|
| |||
This riot gear armor consists of a sturdy vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Equip: Health increased by 35. | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 6750
|
| |||
This riot gear armor consists of a state of the art carrier vest that regenerates the wearer's wounds and carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 30% | |||
Equip: The wearer regenerates 27 health for the cost of 4.7 energy every turn when below 70% health. | |||
Energy: 47 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 9.00 | |||
Value: 15150
|
- Examples of ballistic panels (Quality 70 Super Steel)
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 7.50 | |||
Value: 4650
|
| |||
This riot gear armor consists of an insulated vest that carries a ballistic panel made of laminated fabric that has high bullet stopping capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 6.50 | |||
Value: 5250
|
| |||
This riot gear armor consists of an insulated vest that carries a thin sheet of super steel with high bullet stopping capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 35% against attacks by melee weapon with a cutting edge. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 30% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 6.50 | |||
Value: 6900
|
- Examples of overcoats
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It comes with a black overcoat that helps with hiding. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 20% | |||
Equip: Stealth increased by 17. | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.00 | |||
Value: 5700
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It comes with an aluminized overcoat that can somewhat reflect the high radiant loads produced by fire. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 25% | |||
Equip: Stealth decreased by 40 Equip: Immune to burning. | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.50 | |||
Value: 7200
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It comes with a "blast" overcoat which enhances protection from impacts of explosions. | |||
Resistances:
| |||
Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 35% | |||
Equip: Damage taken from explosions reduced by 40% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.50 | |||
Value: 9150
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It comes with a kevlar overcoat that enhances bullet stopping capabilities. | |||
Resistances:
| |||
Mechanical damage threshold increased by 127% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 30% | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 8.50 | |||
Value: 9900
|
- Examples of shields (Quality 70 Super Steel)
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a steel shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 30 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 43% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 11.50 | |||
Value: 6450
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a tungsten steel shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 6 | |||
Has 35% chance to block up to 36 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 46% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 12.50 | |||
Value: 7140
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a tichrome shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 24 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 38% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 10.50 | |||
Value: 7650
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a super steel shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 24 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 36% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 9.90 | |||
Value: 11850
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a burrower carapace shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 25 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 32% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 9.10 | |||
Value: 6375
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a psi beetle carapace shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 4 | |||
Has 35% chance to block up to 21 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 27% | |||
Cannot wield two-handed weapons Equip: Psi ability psi cost decreased by 10% Equip: Psionic skills increased by 16 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 9.00 | |||
Value: 5775
|
- Examples of Expedition shields
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a giant crab carapace shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 17 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 38% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 9.50 | |||
Value: 7050
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a colossal crab carapace shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 22 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 41% | |||
Cannot wield two-handed weapons | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 10.10 | |||
Value: 7800
|
| |||
This riot gear armor consists of an insulated vest that carries a hybrid ballistic panel. It also comes with a psi crab carapace shield for extra protection against melee attacks. | |||
Resistances:
| |||
Minimal strength: 5 | |||
Has 35% chance to block up to 22 points of mechanical melee damage. Mechanical damage threshold increased by 100% against bullets and shotgun shells. Mechanical damage resistance and threshold increased by 100% against melee attacks. | |||
Armor penalty: 44% | |||
Cannot wield two-handed weapons Equip: Psi regeneration increased by 2 Equip: Psionic skills increased by 12 | |||
Durability: 690 / 690 (fabric) | |||
Can be disassembled. | |||
Weight: 10.30 | |||
Value: 8700
|
Riot Gear is an armor suit. All infobox examples on this article are crafted from Quality 50 components unless noted otherwise.
Description
Riot Gear is an armor suit with medium to high armor penalty. Like Tactical Vest, it consists of a vest and a ballistic panel and can use various optional overcoat fabrics. All riot armors have 100% increased Mechanical damage threshold against firearms and 100% increased Mechanical damage resistance and threshold against melee attacks.
A riot shield can also be a part of riot armor suit. Riot shields provide 35% chance to block some Mechanical damage from melee attacks. Carrying a shield limits the wearer to one-handed weapons and depending on the shield material, a strength requirement is added and armor penalty is increased.
Riot gear with shield can be used without meeting its minimal strength requirement, but doing so will reduce your APs.
Crafting
Riot Gear can be crafted with Blueprint: Riot Gear.
Variants
Carrier vest
Type and quality of carrier vest used determines secondary bonuses of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Biohazard Riot Armor |
|
Biohazard Vest (component) | |
Insulated Riot Armor |
|
Insulated Vest (component) | |
Galvanic Riot Armor |
|
Galvanic Vest (component) | |
Regenerative Riot Armor |
|
Regenerative Vest (component) | |
Sturdy Riot Armor |
|
Sturdy Vest (component) |
Ballistic panel
No visual difference. Type and quality of ballistic panel used determines the Mechanical damage resistance/threshold and base armor penalty of the armor suit.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Reinforced Fabric |
|
Reinforced Fabric Ballistic Panel | |
Laminated Fabric |
|
Laminated Fabric Ballistic Panel | |
Super Steel Sheet |
|
Super Steel Sheet |
Shield plate
Type and quality of the shield plate material determines damage blocked per melee attack. The numbers in brackets represent the modified armor penalty with the feat Armor Sloping.
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
- Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
- Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
- Spear Guard (50-100%) (See also Fend, Spear Guardian)
- Parry (25-96%) (See also Riposte)
- Guard (35-45%)
- Boxing Gloves (15-100%)
- Cryo-shield (50%)
Icon | Name | Effect(s) | Component |
---|---|---|---|
Steel Shield |
|
Steel Plates | |
Tungsten Steel Shield |
|
Tungsten Steel Plates | |
TiChrome Shield |
|
TiChrome Bars | |
Super Steel Shield |
|
Super Steel Plates | |
Burrower Shield |
|
Burrower Carapace | |
Psionic Carapace Shield |
|
Psi Beetle Carapace | |
Underrail: Expedition shield plates | |||
Giant Crab Shield |
|
Giant Crab Carapace | |
Colossal Crab Shield |
|
Colossal Crab Carapace | |
Psi Crab Shield |
|
Psi Crab Carapace |
Overcoat fabric
Optional overcoat fabrics give additional bonuses. Heavier fabrics also increase armor penalty.
Icon | Name | Effect(s) | Component |
---|---|---|---|
Antithermic Riot Overcoat |
|
Aluminized Cloth | |
(Black) Riot Overcoat |
|
Black Cloth | |
Blast Riot Overcoat |
|
Blast Cloth | |
Kevlar Riot Overcoat |
|
Kevlar Cloth |
History
- 1.0.1.8 - shield base block chance changed to 35% (up from 30%) and block amount increased (base multiplier changed from 1.5 to 2.25)
- 0.1.13.0 - Melee resistance bonus of riot gear armor changed to 75% (up from 50%)
- 0.1.9.0 - introduced
Gallery