Difference between revisions of "Shell Shock"
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| description = All humanoids caught in the blast radius of your grenade or rocket launcher's projectile have their offensive and defensive skills reduced by 4% for 3 turns. This stacks 5 times. | | description = All humanoids caught in the blast radius of your grenade or rocket launcher's projectile have their offensive and defensive skills reduced by 4% for 3 turns. This stacks 5 times. | ||
| requirements = | | requirements = | ||
| − | * [[Guns]] 60 | + | * [[Guns]] or [[Heavy Guns]] 60 |
* [[Intimidation]] 40 | * [[Intimidation]] 40 | ||
}} | }} | ||
| Line 53: | Line 53: | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Guns feats]] | [[Category:Guns feats]] | ||
| + | [[Category:Heavy Guns feats]] | ||
[[Category:Intimidation feats]] | [[Category:Intimidation feats]] | ||
[[Category:Heavy Duty feats]] | [[Category:Heavy Duty feats]] | ||
Latest revision as of 16:50, 29 December 2025
This page contains content from Underrail: Heavy Duty expansion.
Shell Shock is a feat.
Feat
| Shell Shock | |
| All humanoids caught in the blast radius of your grenade or rocket launcher's projectile have their offensive and defensive skills reduced by 4% for 3 turns. This stacks 5 times. | |
Requirements
| |
Effect of this feat counts as a fear effect, so any source of fear immunity (such as Rathound Regalia) will provide immunity to intimidation. It can can be also resisted by Resolve. This effect can also apply on the user.
Status effect
| Shell Shocked | |
| Offensive and defensive skills reduced by 4%. | |
| Duration: 3 turns | |
| Max stacks: 5 | |
Specializations
- Shell Shock: Duration (5 levels) — Increases the duration by one turn for each specialization point
- Shell Shock: Max Stacks (3 levels) — Increases the maximum number of stacks by one for each specialization point
- Shell Shock: Skill Reduction (4 levels) — Increases skill reduction by 0,5% per stack for each specialization point
History