Difference between revisions of "Azuridae"

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[[Mushroom Cove]], [[Caves]], [[Silent Isle]]
 
[[Mushroom Cove]], [[Caves]], [[Silent Isle]]
| loot    = [[Insectoid Salivarium]]
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| loot    = [[Insectoid Salivarium]]<br>[[Psi Beetle Brain]]
 
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|
 
| abilities    = Can use psionics<br>[[Neural Overload]]<br>Gains [[Psionic Synergy]] in groups
 
| abilities    = Can use psionics<br>[[Neural Overload]]<br>Gains [[Psionic Synergy]] in groups

Revision as of 21:56, 24 January 2014

Azuridae

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Azuridae model.png

Critter
Role Psionic insect
Location In the vicinity of mindshrooms:

Mushroom Cove, Caves, Silent Isle

Loot Insectoid Salivarium
Psi Beetle Brain
Abilities Can use psionics
Neural Overload
Gains Psionic Synergy in groups
Combat Stats
Combat Stats Range: Melee
Resistances Mechanical: 40% / 10
(25% / 5 when brain is exposed)

Description

Azuridae are mutated and enlarged insects that resemble Rhinoceros beetles, instead of horns though, they have massive brains that they use to power their psionic abilities. Azuridae are so called due to the azure hue on their carapace.

Their psionic powers have granted them nicknames such as "psi bug" and "psi beetle" by residents of the Underrail.

Fighting tactics

At lower levels (1-5) even a lone Azuridae can prove to be a strong adversary, and their powers multiply in groups via Psionic Synergy, to the extent of using new, more powerful abilities, such as being able to stun and chill the target, it's a good idea to try and separate them to weaken their power output first, before directly confronting them. The psionic capabilities of a single Azuridae are limited to Neural Overload.

It is not recommended to jump into a fight with more then one without adequate protection and offenses, a high player level and strong armour are recommended strongly.

When a player chooses to fight them it is recommended to use a close offensive, trying to force the Azuridae to fight with its pincers, as this form of attack is a lot weaker then their psionic powers.