Difference between revisions of "Pummel"
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− | = Feat = | + | == Feat == |
{{Feat Infobox | {{Feat Infobox | ||
− | + | | image = Pummel_icon.png | |
− | + | | name = Pummel | |
− | + | | description = You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.<br><br>Off-balanced characters have their dodge and evasion reduced to zero.<br><br>Cooldown: 3 turns | |
+ | | requirements = * [[Melee]] 20 | ||
+ | }} | ||
− | + | Useful against enemies with high dodge. | |
− | |||
− | |||
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{{clear}} | {{clear}} | ||
− | = Ability = | + | == Ability == |
{{Ability Infobox | {{Ability Infobox | ||
− | + | | image = Pummel-ability.png | |
− | + | | type = attack | |
− | + | | name = Pummel | |
− | + | | description = Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands.<br><br>Off-balanced characters have their dodge and evasion reduced to zero. | |
+ | | apcost = 10 | ||
+ | | cooldown = 3 turns | ||
+ | }} | ||
− | Off- | + | Causes [[Off-balance]]. Has lower action point cost than normal sledgehammer attacks. |
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− | |||
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Revision as of 21:40, 27 January 2014
Feat
Pummel | |
You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
Requirements
|
Useful against enemies with high dodge.
Ability
Pummel | |
Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
Action Points: 10 | |
Cooldown: 3 turns |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.