Difference between revisions of "Kneecap Shot"
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− | = Feat = | + | == Feat == |
{{Feat Infobox | {{Feat Infobox | ||
− | + | | image = kneecap_shot_icon.png | |
− | + | | name = Kneecap Shot | |
− | + | | description = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | |
− | + | | requirements = | |
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− | Only works on living targets (that have knees). | ||
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− | Cooldown: 5 turns. | ||
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* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | ||
* [[Perception]] 7 | * [[Perception]] 7 | ||
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{{clear}} | {{clear}} | ||
− | = Ability = | + | == Ability == |
{{Ability Infobox | {{Ability Infobox | ||
− | + | | image = | |
− | + | | type = attack | |
− | + | | name = Kneecap Shot | |
− | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals additional {{color|gray|weapon skill+100}}%{{verify}} damage over 2 turns and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG. | |
+ | | apcost = Active weapon's AP cost | ||
+ | | cooldown = 5 turns | ||
+ | }} | ||
− | + | Deals the original attack's damage and some extra over 2 turns. Causes [[Knee Wound]]. | |
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Revision as of 22:22, 27 January 2014
Feat
Kneecap Shot | |
An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound and removes all movement points from the target for 2 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
Requirements
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Ability
Kneecap Shot | |
Deals normal weapon damage and inflicts a bleeding wound that deals additional weapon skill+100%Verify damage over 2 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
Action Points: Active weapon's AP cost | |
Cooldown: 5 turns |
Deals the original attack's damage and some extra over 2 turns. Causes Knee Wound.