Difference between revisions of "Skills"

From Underrail Wiki
Jump to navigation Jump to search
m
(added icons)
Line 11: Line 11:
  
 
=== Guns ===
 
=== Guns ===
Includes all kinds of firearms and also all chemical/energy weapons. Crossbows have their own skill.
+
Includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.
  
 +
[[File:AssaultRifle.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.
 
| Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.
Line 22: Line 23:
  
 
=== Throwing ===
 
=== Throwing ===
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time.
+
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.
  
 +
[[File:items explosives frag grenade1.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Increases your precision with all throwing weapons and utilities, including grenades.
 
| Increases your precision with all throwing weapons and utilities, including grenades.
Line 35: Line 37:
  
 
=== Crossbows ===
 
=== Crossbows ===
Crossbows can fire various special bolts and their low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
+
Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
  
 +
[[File:Crossbow.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Increases your precision and damage with crossbows.
 
| Increases your precision and damage with crossbows.
Line 48: Line 51:
  
 
=== Melee ===
 
=== Melee ===
Includes all sorts of close combat weapons - unarmed, fist weapons, knives and sledgehammers.
+
Includes all sorts of close combat weapons unarmed, fist weapons, knives and sledgehammers.
  
 +
[[File:sledgehammer.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.
 
| Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.
Line 67: Line 71:
 
=== Dodge ===
 
=== Dodge ===
 
The trap avoidance is not yet implemented.[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438]
 
The trap avoidance is not yet implemented.[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438]
 +
 +
[[File:Uncanny_Dodge_ability.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Increases your chance to avoid melee attacks and traps.
 
| Increases your chance to avoid melee attacks and traps.
Line 79: Line 85:
  
 
=== Evasion ===
 
=== Evasion ===
 +
[[File:Evasive_Maneuvers_ability.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks.
 
| Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks.
Line 96: Line 103:
 
Allows you to enter [[Stealth Mode]] and successfully stay hidden.
 
Allows you to enter [[Stealth Mode]] and successfully stay hidden.
  
 +
[[File:icon_subterfuge.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.
 
| Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.
Line 108: Line 116:
 
=== Hacking ===
 
=== Hacking ===
 
Used to hack into computer terminals and open electronic locks with [[haxxor]]s.
 
Used to hack into computer terminals and open electronic locks with [[haxxor]]s.
 +
 +
[[File:haxxor3.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.
 
| Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.
Line 120: Line 130:
  
 
=== Lockpicking ===
 
=== Lockpicking ===
Used to open mechanical locks with [[lockpick]]s.
+
Used to open mechanical locks with [[lockpick]]s and ventilation shafts with [[Omni-Tool]].
  
 +
[[File:lockpick2.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.
 
| Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.
Line 137: Line 148:
 
Used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
 
Used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
  
 +
[[File:pickpocket.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Allows you to steal and plant items on other characters.
 
| Allows you to steal and plant items on other characters.
Line 150: Line 162:
 
Allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details.
 
Allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details.
  
 +
[[File:Beartrap1.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.
 
| Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.
Line 170: Line 183:
 
Your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
 
Your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
  
 +
[[File:Metal Scraps.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.
 
| Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.
Line 183: Line 197:
 
Your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
 
Your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
  
 +
[[File:Electronic Scraps.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.
 
| Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.
Line 196: Line 211:
 
Used in crafting recipes related to chemistry, such as chemical weapons and explosives.
 
Used in crafting recipes related to chemistry, such as chemical weapons and explosives.
  
 +
[[File:Items components powder1.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.
 
| Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.
Line 210: Line 226:
 
For crafting medicine items and processing plants or animal remains into useful chemicals.
 
For crafting medicine items and processing plants or animal remains into useful chemicals.
  
 +
[[File:Items components heart.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.
 
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.
Line 224: Line 241:
 
Used to craft various lightweight armor items from leather and cloth.
 
Used to craft various lightweight armor items from leather and cloth.
  
 +
[[File:Items components leather1.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Represents your skill in tailoring leather and cloth materials into pieces of armor.
 
| Represents your skill in tailoring leather and cloth materials into pieces of armor.
Line 235: Line 253:
  
 
== Psi ==
 
== Psi ==
:''See also: [[Psi abilities]]''
+
Various [[Psi abilities|psionic powers]] your character can learn during the game.
Various psionic powers your character can learn during the game.
 
  
 
All of them are related to will.
 
All of them are related to will.
Line 243: Line 260:
 
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
 
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
  
 +
[[File:Icon_thought_control.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.
 
| Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.
Line 258: Line 276:
 
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
 
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
  
 +
[[File:Icon_psychokinesis.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.
 
| Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.
Line 273: Line 292:
 
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
 
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
  
 +
[[File:Icon_metathermics.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.
 
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.
Line 293: Line 313:
 
Often used to resolve difficult situations with peaceful dialogue.
 
Often used to resolve difficult situations with peaceful dialogue.
  
 +
<!--[[File:.png|left|link=]]-->
 
{{Quote
 
{{Quote
 
| Your ability to convince the other party to see things your way through non-violent means.
 
| Your ability to convince the other party to see things your way through non-violent means.
Line 307: Line 328:
 
The less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s.
 
The less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s.
  
 +
[[File:yell_ability.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Your ability to make someone act out of fear.
 
| Your ability to make someone act out of fear.
Line 319: Line 341:
  
 
=== Mercantile ===
 
=== Mercantile ===
Not only good for trading with merchants, but also for negotiating better quest rewards. See [[Currency]] and [[Traders]] for more information.
+
Not only good for trading with merchants, but also for negotiating better quest rewards. See [[Traders]] for more information.
  
 +
[[File:salesman_icon.png|left|link=]]
 
{{Quote
 
{{Quote
 
| Your ability to work out favorable prices in a business transaction.
 
| Your ability to work out favorable prices in a business transaction.

Revision as of 11:37, 12 August 2014

You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.

Related base abilities
Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%.
Skill synergies
Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.

Offense

Offense skills, along with psi skills, define your character's primary means of attacking.

Guns

Includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.

AssaultRifle.png

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description
Related Base Ability

Throwing

Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.

Frag Grenade.png

Increases your precision with all throwing weapons and utilities, including grenades.

In-game description
Related Base Ability
No skill synergies

Crossbows

Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.

Scoped Hurricane Crossbow.png

Increases your precision and damage with crossbows.

In-game description
Related Base Ability
No skill synergies

Melee

Includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.

Sledgehammer.png

Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating.

In-game description
Related Base Ability
No skill synergies

Defense

Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and status effects completely. The chance to avoid attacks this way is capped at 65%.

They are related to agility.

Dodge

The trap avoidance is not yet implemented.[1]

Uncanny Dodge ability.png

Increases your chance to avoid melee attacks and traps.

In-game description
Related Base Ability
Synergies
  • Evasion 10%

Evasion

Evasive Maneuvers ability.png

Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks.

In-game description
Related Base Ability
Synergies
  • Dodge 10%

Subterfuge

Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.

Stealth

Allows you to enter Stealth Mode and successfully stay hidden.

Icon subterfuge.png

Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat.

In-game description
Related Base Ability
No skill synergies

Hacking

Used to hack into computer terminals and open electronic locks with haxxors.

Haxxor Mk III.png

Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc.

In-game description
Related Base Ability
Synergies
  • Electronics 10%

Lockpicking

Used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.

Lockpick Mk II.png

Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts.

In-game description
Related Base Ability
Synergies
  • Mechanics 10%
  • Traps 10%

Pickpocketing

Used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.

Pickpocket.png

Allows you to steal and plant items on other characters.

In-game description
Related Base Ability
No skill synergies

Traps

Allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.

Bear Trap.png

Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps.

In-game description
Related Base Ability
Synergies
  • Lockpicking 10%
  • Mechanics 10%

Technology

Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.

All of them are related to intelligence.

Mechanics

Your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.

Metal Scraps.png

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description
Related Base Ability
No skill synergies

Electronics

Your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.

Electronic Scraps.png

Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons.

In-game description
Related Base Ability
No skill synergies

Chemistry

Used in crafting recipes related to chemistry, such as chemical weapons and explosives.

T.N.T..png

Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives.

In-game description
Related Base Ability
Synergies
  • Biology 10%

Biology

For crafting medicine items and processing plants or animal remains into useful chemicals.

Heart.png

Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals.

In-game description
Related Base Ability
Synergies
  • Chemistry 15%

Tailoring

Used to craft various lightweight armor items from leather and cloth.

Rathound Leather.png

Represents your skill in tailoring leather and cloth materials into pieces of armor.

In-game description
Related Base Ability
No skill synergies

Psi

Various psionic powers your character can learn during the game.

All of them are related to will.

Thought Control

Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.

Neural Overload.png

Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body.

In-game description
Related Base Ability
Synergies
  • Psychokinesis 10%
  • Metathermics 10%

Psychokinesis

Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.

Telekinetic Punch.png

Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields.

In-game description
Related Base Ability
Synergies
  • Thought Control 10%
  • Metathermics 10%

Metathermics

Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.

Icon metathermics.png

Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies.

In-game description
Related Base Ability
Synergies
  • Thought Control 10%
  • Psychokinesis 10%

Social

Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.

Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.

Persuasion

Often used to resolve difficult situations with peaceful dialogue.

Your ability to convince the other party to see things your way through non-violent means.

In-game description
Related Base Ability
Synergies
  • Mercantile 20%

Intimidation

The less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.

Yell ability.png

Your ability to make someone act out of fear.

In-game description
Related Base Ability
Synergies
  • Persuasion 10%

Mercantile

Not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.

Salesman icon.png

Your ability to work out favorable prices in a business transaction.

In-game description
Related Base Ability
Synergies
  • Persuasion 20%