Difference between revisions of "Tranquilizing Bolt"

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{{infobox item
 
{{infobox item
 
| itemquality = high
 
| itemquality = high
| image      = ammo_bolt2.png
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| image      = Tranquilizing Bolt.png
 
| name        = Tranquilizing Bolt
 
| name        = Tranquilizing Bolt
 
| type        = Combat Utility
 
| type        = Combat Utility
 
| description = When fired from a crossbow this bolt does purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.
 
| description = When fired from a crossbow this bolt does purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.
| greenstats  = Use: Shoots this bolt from a crossbow dealing 25% bolt damage and attempts to incapacitate the target for up to 5 turns.<br>(AP: 49; Cooldown: 12 turns)
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| capabilities= Use: Shoots this bolt from a crossbow dealing 25% bolt damage and attempts to incapacitate the target for up to 5 turns.<br>(AP: 29; Cooldown: 12 turns)
| weight      = 0,10
+
| weight      = 0.10
 
| value      = 150
 
| value      = 150
| datafile    = TranquilizingBolt.item
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| datafile    = Ammo\TranquilizingBolt.item
 
}}
 
}}
  
[[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
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'''Tranquilizing Bolt''' deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
  
 
Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as [[Crawler]]s are immune to the tranquilizing agent.
 
Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as [[Crawler]]s are immune to the tranquilizing agent.
  
 
== Crafting ==
 
== Crafting ==
{{PAGENAME}} can be crafted with [[Blueprint: Chemical Bolt]].
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Tranquilizing Bolt can be crafted with [[Blueprint: Chemical Bolt]].
 +
 
 +
== Weapons using this ammo ==
 +
{{AmmoGroup|uses bolts}}
  
 
== Other info ==
 
== Other info ==
Stackable: Yes (5)
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Stackable: Yes (99)
  
  

Latest revision as of 21:07, 17 October 2020

Tranquilizing Bolt.png
Tranquilizing Bolt
Combat Utility
When fired from a crossbow this bolt does purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.
Use: Shoots this bolt from a crossbow dealing 25% bolt damage and attempts to incapacitate the target for up to 5 turns.
(AP: 29; Cooldown: 12 turns)
Weight: 0.10
Value: 150

Tranquilizing Bolt deals only one fourth of normal bolt damage and incapacitates its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.

Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as Crawlers are immune to the tranquilizing agent.

Crafting

Tranquilizing Bolt can be crafted with Blueprint: Chemical Bolt.

Weapons using this ammo

Crossbows

Other info

Stackable: Yes (99)