Difference between revisions of "Hit and Run"

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[[File:Hit_and_run.png|full|right|link=]]
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'''Hit and Run''' is a feat.
  
Temporary feat page.
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== Feat ==
<!--
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{{Feat Infobox
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| image        = Hit_and_run_icon.png
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| name        = Hit and Run
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| description  = Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number.
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| requirements = * [[Agility]] 7
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}}
  
the info from the above picture should be copywritten into this infobox
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{{clear}}
  
{{Feat Infobox
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== Specializations ==
| image        =  
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{{Specialization
| name          = feat name goes here
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| name = Hit and Run
  | description  = and feat description here
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| max = 5
| requirements  =
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| text = Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.
* any skills required, eg
 
* Guns 10
 
 
}}
 
}}
  
-->
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== Bugs ==
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Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920]
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== History ==
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* [[0.1.14.0]] - added agility requirement
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* [[0.1.5.0]] - feat introduced
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{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Agility feats]]
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[[Category:Bugs]]

Latest revision as of 02:08, 5 November 2019

Hit and Run is a feat.

Feat

Hit and Run feat icon Hit and Run
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number.


Requirements

Specializations

  • Hit and Run (5 levels) — Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.

Bugs

Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]

History