Difference between revisions of "Psychosis"

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'''Psychosis''' is a feat.
  
Temporary feat page.
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== Feat ==
<!--
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{{Feat Infobox
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| image        = Psychosis_icon.png
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| name        = Psychosis
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| description  = Increases critical chance of all psi abilities by 15%, but also increases their psi point cost by 20%.
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| requirements =
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* Feat: [[Psi Empathy]]
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* Restricted feat: [[Tranquility]]
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}}
  
the info from the above picture should be copywritten into this infobox
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This feat is one of two mutually exclusive development paths for psionic characters. Cannot be taken with [[Tranquility]]. Prerequisite to [[Psionic Mania]].
  
{{Feat Infobox
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It does not affect your critical chance with [[Force Emission]] nor its psi point cost.
| image        =  
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  | name          = feat name goes here
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{{Crit chance sources}}
| description  = and feat description here
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| requirements =
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{{clear}}
* any skills required, eg
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* Guns 10
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== Specializations ==
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{{Specialization
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| name = Psi Cost
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| max = 5
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| text = Reduces the psi point cost modifier by 1% for each specialization point.
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}}
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{{Specialization
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| name = Critical Chance
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| max = 10
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| text = Further increases critical chance bonus by 1% for each specialization point.
 
}}
 
}}
  
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== History ==
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* [[0.1.11.0]] - psi point cost increase increased from 10% to 20%.
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* [[0.1.4.0]] - feat introduced
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{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Psi feats]]

Latest revision as of 02:32, 5 November 2019

Psychosis is a feat.

Feat

Psychosis feat icon Psychosis
Increases critical chance of all psi abilities by 15%, but also increases their psi point cost by 20%.


Requirements

This feat is one of two mutually exclusive development paths for psionic characters. Cannot be taken with Tranquility. Prerequisite to Psionic Mania.

It does not affect your critical chance with Force Emission nor its psi point cost.

Critical hit chance sources
Source Crit For Type Notes
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Wizard Hat +10% Psi Headwear
Death's Grin E +2% All Headwear
Infused Rathound Leather Armor Varies Weapons, Unarmed Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Psychophract Exoskeleton HD +3% Psychokinesis and Metathermics psi attacks Armor Suit
Infused Rathound Leather Boots +2% Unarmed attacks and fist weapons Boots
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Absence +16,6% Psi Food Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary
Tattoo: Anarchy +1% Weapons and Unarmed attacks Tattoo
Tattoo: Skulljacked HD +2% Psi Tattoo Only while wearing armor suit with (unmodified) armor penalty of 50% or higher
Escalated Psionic Innervation HD Varies Psychokinesis or Metathermics psi attacks Special ability Temporary

Specializations

  • Psi Cost (5 levels) — Reduces the psi point cost modifier by 1% for each specialization point.
  • Critical Chance (10 levels) — Further increases critical chance bonus by 1% for each specialization point.

History

  • 0.1.11.0 - psi point cost increase increased from 10% to 20%.
  • 0.1.4.0 - feat introduced