Difference between revisions of "Survival Instincts"

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'''Survival Instincts''' is a feat.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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}}
 
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'''Survival Instincts''' is a feat.
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Increases critical hit chance when below 30% health.
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{{Crit chance sources}}
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Health Threshold
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| max  = 5
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| text = Increases the health threshold by 2% for each specialization point.
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}}
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{{Specialization
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| name = Critical Chance
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| max  = 10
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| text = Further increases the chance to critically hit by 1% for each specialization point.
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}}
  
=== History ===
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== History ==
 
* [[0.1.14.0]] - feat introduced
 
* [[0.1.14.0]] - feat introduced
  

Latest revision as of 02:32, 5 November 2019

Survival Instincts is a feat.

Feat

Survival Instincts feat icon Survival Instincts
Increases the chance to critically hit with weapons, unarmed attacks and psi abilities by 30% while under 30% health.


Requirements

Increases critical hit chance when below 30% health.

Critical hit chance sources
Source Crit For Type Notes
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Wizard Hat +10% Psi Headwear
Death's Grin E +2% All Headwear
Infused Rathound Leather Armor Varies Weapons, Unarmed Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Psychophract Exoskeleton HD +3% Psychokinesis and Metathermics psi attacks Armor Suit
Infused Rathound Leather Boots +2% Unarmed attacks and fist weapons Boots
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Absence +16,6% Psi Food Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary
Tattoo: Anarchy +1% Weapons and Unarmed attacks Tattoo
Tattoo: Skulljacked HD +2% Psi Tattoo Only while wearing armor suit with (unmodified) armor penalty of 50% or higher
Escalated Psionic Innervation HD Varies Psychokinesis or Metathermics psi attacks Special ability Temporary

Specializations

  • Health Threshold (5 levels) — Increases the health threshold by 2% for each specialization point.
  • Critical Chance (10 levels) — Further increases the chance to critically hit by 1% for each specialization point.

History