Difference between revisions of "Template:ComponentGroup"

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<noinclude>This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.</noinclude>
 
<noinclude>This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.</noinclude>
 
{{#switch: {{{1}}}<noinclude>}}</noinclude>
 
{{#switch: {{{1}}}<noinclude>}}</noinclude>
 
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
 
* [[Ceramic Plate]] (Increases {{mechanical}} threshold, increases Armor Penalty)
 
* [[Nanocomposite Plate]]
 
* [[Super Steel Sheet]]
 
* [[Burrower Carapace]]
 
* [[Psi Beetle Carapace]] (Increases all psionic skills, decreases psi cost)
 
  
 
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
 
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
* [[Laminated Fabric Ballistic Panel]] (Increases {{mechanical}} threshold)
+
* {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)
* [[Reinforced Fabric Ballistic Panel]] (Increases {{mechanical}} resistance)
+
* {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)
 +
* {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against attacks by melee weapon with a cutting edge)
  
 
| Battery | battery =
 
| Battery | battery =
* [[Supercharged Lithium Cell]]
+
* {{Itemlink|Supercharged Lithium Cell}}
* [[Fusion Cell]]
+
* {{Itemlink|Fusion Cell}}
* [[Plasma Cell]]
+
* {{Itemlink|Plasma Cell}}
 +
* {{Itemlink|Greater Fusion Cell}}
  
 
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
 
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
* [[Biohazard Vest]]
+
* {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold)
* [[Galvanic Vest (component)|Galvanic Vest]] (Increases {{electricity}} resistance/threshold)
+
* {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold)
* [[Insulated Vest (component)|Insulated Vest]] (Increases {{cold}} resistance/threshold)
+
* {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold)
* [[Regenerative Vest (component)|Regenerative Vest]] (Provides health regeneration when powered)
+
* {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered)
* [[Sturdy Vest]]
+
* {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health)
  
 
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
 
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
* [[Aluminized Cloth]] (Decreases [[Stealth]], increases {{heat}} damage resistance/threshold)
+
* {{Itemlink|Aluminized Cloth}} <!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)-->
* [[Black Cloth]] (Increases [[Stealth]])
+
* {{Itemlink|Black Cloth}} <!--(Increases {{Itemlink|Stealth}})-->
* [[Blast Cloth]]
+
* {{Itemlink|Blast Cloth}}
* [[Kevlar Cloth]]
+
* {{Itemlink|Kevlar Cloth}}
  
 
| Leather | leather =
 
| Leather | leather =
* [[Cave Hopper Leather]] (On armors: {{mechanical}} resistance/threshold, +1 [[Agility]])
+
{{columns|2|
* [[Rathound Leather]] (On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 [[Persuasion]])
+
* {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})-->
* [[Mutated Dog Leather]] (On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 [[Intimidation]], -10 [[Persuasion]])
+
* {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})-->
* [[Pig Leather]] (On armors: {{mechanical}} resistance/threshold, +1 [[Constitution]])
+
* {{Itemlink|Mutated Dog Leather}} <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})-->
* [[Siphoner Leather]] (On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]])
+
* {{Itemlink|Pig Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})-->
* [[Ancient Rathound Leather]] (On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 [[Persuasion]])
+
* {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})-->
* [[Infused Cave Hopper Leather]]
+
* {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})-->
* [[Infused Rathound Leather]]
+
* {{Itemlink|Bison Leather}}{{expedition-inline}}
* [[Infused Mutated Dog Leather]]
+
* {{Itemlink|Greater Siphoner Leather}}{{expedition-inline}}
* [[Infused Pig Leather]]
+
* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}
* [[Infused Siphoner Leather]]
+
* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}
* [[Infused Ancient Rathound Leather]]
+
* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}
 +
* {{Itemlink|Infused Cave Hopper Leather}}
 +
* {{Itemlink|Infused Rathound Leather}}
 +
* {{Itemlink|Infused Mutated Dog Leather}}
 +
* {{Itemlink|Infused Pig Leather}}
 +
* {{Itemlink|Infused Siphoner Leather}}
 +
* {{Itemlink|Infused Ancient Rathound Leather}}
 +
* {{Itemlink|Infused Bison Leather}}{{expedition-inline}}
 +
* {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}}
 +
* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}
 +
* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}
 +
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}
 +
}}
  
 
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
 
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
* [[Steel Plates]]
+
* {{Itemlink|Steel Plates}}
* [[Tungsten Steel Plates]]
+
* {{Itemlink|Tungsten Steel Plates}}
* [[TiChrome Bars]]
+
* {{Itemlink|TiChrome Bars}}
* [[Super Steel Plates]]
+
* {{Itemlink|Super Steel Plates}}
  
 
| Padding | padding =
 
| Padding | padding =
* [[Galvanic Foam Padding]]
+
* {{Itemlink|Galvanic Foam Padding}}
* [[Soft Foam Padding]]<!-- padding bonuses vary depending on blueprint (Increases [[Stealth]])-->
+
* {{Itemlink|Soft Foam Padding}}<!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})-->
* [[High Density Foam Padding]]<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->
+
* {{Itemlink|High Density Foam Padding}}<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->
* [[Insulating Foam Padding]]
+
* {{Itemlink|Insulating Foam Padding}}
 
 
| Incendiary | incendiary =
 
* [[Gasoline]]
 
* [[Magnesium Powder]]
 
* [[Napalm C]]
 
  
 
| SpikesBlades | spikesblades =
 
| SpikesBlades | spikesblades =
* [[Steel Spikes]] (Adds damage on melee)
+
* {{Itemlink|Steel Spikes}} (Adds damage on melee)
* [[Tungsten Steel Spikes]] (Adds damage on melee)
+
* {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee)
* [[TiChrome Spikes]] (Adds damage on melee)
+
* {{Itemlink|TiChrome Spikes}} (Adds damage on melee)
* [[Serrated Steel Blade]] (Adds [[Bleeding Wound]] proc)
+
* {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc)
* [[Serrated Tungsten Steel Blade]] (Adds [[Bleeding Wound]] proc)
+
* {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc)
* [[Serrated TiChrome Blade]] (Adds [[Bleeding Wound]] proc)
+
* {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc)
 
 
| Lens | lens | Lenses | lenses =
 
* [[Adaptive Lens]] (+1 [[Perception]])
 
* [[Motion Tracking Lens]] (Increases [[Detection]])
 
* [[Seeker Lens]] (Increases ranged weapon critical chance)
 
* [[Smart Lens]] (Increases ranged weapon special attack damage)
 
  
 
| Energy Core | Energy core | energy core | EnergyCore | energycore =
 
| Energy Core | Energy core | energy core | EnergyCore | energycore =
* [[Plasma Core]] (provides energy capacity)
+
* {{Itemlink|Plasma Core}} (provides energy capacity)
  
 
| Explosives | explosives =
 
| Explosives | explosives =
* [[T.N.T.]]
+
* {{Itemlink|T.N.T.}}
* [[Hexogen]]
+
* {{Itemlink|Hexogen}}
  
 
| Poisons | poisons | Poison | poison =
 
| Poisons | poisons | Poison | poison =
* [[Burrower Poison]] ({{Bio}} damage per turn, stacks)
+
* {{Itemlink|Black Dragon Poison}} (psionic inhibition)
* [[Cave Ear Poison]] (+50% biological damage received, -5 [[Perception]])
+
* {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks)
* [[Crawler Poison]] ({{Bio}} damage per turn, [[Stun]] on end)
+
* {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]])
 +
* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)
 +
* {{Itemlink|Spirit Poison}} ({{Bio}} damage per turn, reduces resolve, summons doppelganger of human enemies)
 +
* {{Itemlink|Blinding Poison}}{{expedition-inline}} ({{Bio}} damage per turn, reduces perception)
 +
* {{Itemlink|Leper Poison}}{{expedition-inline}} ({{Bio}} damage per turn, increases mechanical damage)
 +
* {{Itemlink|Heartbreak Poison}}{{expedition-inline}} ({{Bio}} damage per turn, massive damage on natural expiration)
  
 
| Soles | soles =
 
| Soles | soles =
* [[Rubber Sole]]
+
* {{Itemlink|Rubber Sole}}
  
 
| UsesLeather =
 
| UsesLeather =
* [[Blueprint: Boots]]
+
* {{Itemlink|Blueprint: Boots}}
* [[Blueprint: Combat Gloves]]
+
* {{Itemlink|Blueprint: Combat Gloves}}
* [[Blueprint: Leather Armor]]
+
* {{Itemlink|Blueprint: Leather Armor}}
* [[Blueprint: Tabi Boots]]
+
* {{Itemlink|Blueprint: Tabi Boots}}
  
 
| UsesCloth =
 
| UsesCloth =
* [[Blueprint: Balaclava]]
+
* {{Itemlink|Blueprint: Balaclava}}
* [[Blueprint: Tabi Boots]]
+
* {{Itemlink|Blueprint: Tabi Boots}}
* [[Blueprint: Leather Armor]] (optional)
+
* {{Itemlink|Blueprint: Leather Armor}} (optional)
* [[Blueprint: Tactical Vest]] (optional)
+
* {{Itemlink|Blueprint: Tactical Vest}} (optional)
* [[Blueprint: Riot Gear]] (optional)
+
* {{Itemlink|Blueprint: Riot Gear}} (optional)
  
 
| UsesPadding =
 
| UsesPadding =
* [[Blueprint: Boots]]
+
* {{Itemlink|Blueprint: Boots}}
* [[Blueprint: Metal Helmet]]
+
* {{Itemlink|Blueprint: Metal Helmet}}
* [[Blueprint: Leather Armor]] (optional)
+
* {{Itemlink|Blueprint: Leather Armor}} (optional)
  
 
| UsesVest =
 
| UsesVest =
* [[Blueprint: Tactical Vest]]
+
* {{Itemlink|Blueprint: Tactical Vest}}
* [[Blueprint: Riot Gear]]
+
* {{Itemlink|Blueprint: Riot Gear}}
* [[Blueprint: Metal Armor]]
+
* {{Itemlink|Blueprint: Metal Armor}}
  
 
| UsesBallisticPanel =
 
| UsesBallisticPanel =
* [[Blueprint: Tactical Vest]]
+
* {{Itemlink|Blueprint: Tactical Vest}}
* [[Blueprint: Riot Gear]]
+
* {{Itemlink|Blueprint: Riot Gear}}
  
 
| UsesPoisons =
 
| UsesPoisons =
* [[Blueprint: Bear Trap]] (optional)
+
* {{Itemlink|Blueprint: Bear Trap}} (optional)
* [[Blueprint: Chemical Bolt]]
+
* {{Itemlink|Blueprint: Chemical Bolt}}
* [[Blueprint: Caltrops]] (optional)
+
* {{Itemlink|Blueprint: Caltrops}} (optional)
* [[Blueprint: Throwing Knives]] (optional)
+
* {{Itemlink|Blueprint: Throwing Knives}} (optional)
  
 
| UsesSerratedBlades =
 
| UsesSerratedBlades =
* [[Blueprint: Mechanical Bolt]]
+
* {{Itemlink|Blueprint: Serrated Bolt}}
* [[Blueprint: Boots]] (optional)
+
* {{Itemlink|Blueprint: Boots}} (optional)
* [[Blueprint: Metal Armor]] (optional)
+
* {{Itemlink|Blueprint: Metal Armor}} (optional)
* [[Blueprint: Combat Gloves]] (optional)
+
* {{Itemlink|Blueprint: Combat Gloves}} (optional)
 +
* {{Itemlink|Blueprint: Sledgehammer}} (optional)
  
 
| UsesMetalPlates =
 
| UsesMetalPlates =
* [[Blueprint: Bear Trap]]
+
* {{Itemlink|Blueprint: Boots}}
* [[Blueprint: Boots]]
+
* {{Itemlink|Blueprint: Combat Gloves}}
* [[Blueprint: Caltrops]]
+
* {{Itemlink|Blueprint: Combat Knife}}
* [[Blueprint: Combat Gloves]]
+
* {{Itemlink|Blueprint: Metal Armor}}
* [[Blueprint: Combat Knife]]
+
* {{Itemlink|Blueprint: Metal Helmet}}
* [[Blueprint: Metal Armor]]
+
* {{Itemlink|Blueprint: Sledgehammer}}
* [[Blueprint: Metal Helmet]]
+
* {{Itemlink|Blueprint: Riot Gear}} (optional)
* [[Blueprint: Sledgehammer]]
+
* {{Itemlink|Blueprint: Bear Trap}} (any quality)
* [[Blueprint: Throwing Knives]]
+
* {{Itemlink|Blueprint: Bullets}} (any quality)
* [[Blueprint: Riot Gear]] (optional)
+
* {{Itemlink|Blueprint: Caltrops}} (any quality)
 +
* {{Itemlink|Blueprint: Throwing Knives}} (any quality)
 +
* {{Itemlink|Blueprint: Lockpicks}}
 +
* {{Itemlink|Blueprint: Frag Grenade Case}}
 +
* {{Itemlink|Blueprint: Thin Grenade Case}}
 +
* {{Itemlink|Blueprint: Frag Mine Case}}
 +
* {{Itemlink|Blueprint: Thin Mine Case}}
 +
* {{Itemlink|Blueprint: Acid Bullets}} (any quality)
 +
* {{Itemlink|Blueprint: Contaminated Bullets}} (any quality)
 +
* {{Itemlink|Blueprint: Explosive Bullets}} (any quality)
 +
* {{Itemlink|Blueprint: Incendiary Bullets}} (any quality)
 +
* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (any quality)
 +
* {{Itemlink|Blueprint: Shock Bullets}} (any quality)
 +
* {{Itemlink|Blueprint: Shotgun Shells}}{{expedition-inline}}
 +
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}}
 +
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}}
 +
* {{Itemlink|Blueprint: Cluster Launcher Grenades}}{{heavyduty-inline}} (any quality)
  
 
| UsesSoles =
 
| UsesSoles =
* [[Blueprint: Boots]]
+
* {{Itemlink|Blueprint: Boots}}
* [[Blueprint: Tabi Boots]]
+
* {{Itemlink|Blueprint: Tabi Boots}}
  
 
| UsesEnergyCore =
 
| UsesEnergyCore =
* [[Blueprint: Cloaking Device]]
+
* {{Itemlink|Blueprint: Cloaking Device}}
* [[Blueprint: Energy Pistol]]
+
* {{Itemlink|Blueprint: Energy Pistol}}
* [[Blueprint: Energy Shield Emitter]]
+
* {{Itemlink|Blueprint: Energy Shield Emitter}}
* [[Blueprint: Taser]]
+
* {{Itemlink|Blueprint: Taser}}
* [[Blueprint: Goggles]] (optional)
+
* {{Itemlink|Blueprint: Goggles}} (optional)
* [[Blueprint: Combat Gloves]] (optional)
+
* {{Itemlink|Blueprint: Combat Gloves}} (optional)
* [[Blueprint: Combat Knife]] (optional)
+
* {{Itemlink|Blueprint: Combat Knife}} (optional)
* [[Blueprint: Sledgehammer]] (optional)
+
* {{Itemlink|Blueprint: Sledgehammer}} (optional)
 +
* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)
 +
* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)
 +
* {{Itemlink|Blueprint: Spying Endoscope}}{{expedition-inline}} (optional)
 +
* {{Itemlink|Blueprint: Fusion Cannon}}{{heavyduty-inline}}
  
 
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}}
 
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}}
 
}}<noinclude>{{documentation}}</noinclude>
 
}}<noinclude>{{documentation}}</noinclude>

Latest revision as of 08:34, 14 November 2023

This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.


| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =

| Battery | battery =

| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =

| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =

| Leather | leather =

| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =

| Padding | padding =

| SpikesBlades | spikesblades =

| Energy Core | Energy core | energy core | EnergyCore | energycore =

| Explosives | explosives =

| Poisons | poisons | Poison | poison =

| Soles | soles =

| UsesLeather =

| UsesCloth =

| UsesPadding =

| UsesVest =

| UsesBallisticPanel =

| UsesPoisons =

| UsesSerratedBlades =

| UsesMetalPlates =

| UsesSoles =

| UsesEnergyCore =

| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!

}}

Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
Description
This template is used to insert easily updatable component groups into blueprint pages
Syntax
Insert this template using {{ComponentGroup|<component group name>}}
Usage
See source code for the list of componentgroups or if you need to update the groups.