Difference between revisions of "Blueprint: Pistol"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) (now with item links) |
||
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox item | {{infobox item | ||
− | | image = | + | | image = Blueprint: Pistol.png |
| itemquality = normal | | itemquality = normal | ||
| name = Blueprint: Pistol | | name = Blueprint: Pistol | ||
| type = Blueprint | | type = Blueprint | ||
| description = Contains instructions on how to create any type of pistol. | | description = Contains instructions on how to create any type of pistol. | ||
− | | | + | | capabilities = Use: Download blueprint into your wristpad. |
− | | weight = 0 | + | | weight = 0.05 |
| value = 500 | | value = 500 | ||
− | | description2 = Pistols can be created from frame and barrel parts. The type and quality of the frame will determine the pistol's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however. | + | | description2 = Pistols can be created from frame and barrel parts. The type and quality of the frame will determine the pistol's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however.<br><br>A number of optional components can also be added to further enhance the weapon. |
− | |||
− | |||
− | A number of optional components can also be added to further enhance the weapon. | ||
| component1 = Pistol Frame | | component1 = Pistol Frame | ||
| component2 = Barrel | | component2 = Barrel | ||
| optional1 = Pistol Enhancement | | optional1 = Pistol Enhancement | ||
− | |||
| optional2 = Pistol Enhancement | | optional2 = Pistol Enhancement | ||
− | |||
| datafile = Blueprints\Pistol.item | | datafile = Blueprints\Pistol.item | ||
}} | }} | ||
− | Produces | + | Produces all types of craftable firearm-type [[pistols]]. Pistols vary greatly in caliber, have no melee nor moving penalty and have no skill requirements. [[Blueprint: Energy Pistol|Energy]] and [[Blueprint: Chemical Pistol|chemical]] pistols have their own blueprints. |
== Required skills == | == Required skills == | ||
− | * Mechanics ( | + | * [[Mechanics]] (skill level needed depends on component quality) |
+ | * [[Electronics]] (only for optional [[Laser Sight]] and [[Smart Module]]) | ||
== Supported parts == | == Supported parts == | ||
− | ; | + | ; {{Itemlink|Hawker}} pistol |
− | * | + | * {{Itemlink|Pistol Frame: Hawker}} |
− | * | + | * {{Itemlink|5mm Firearm Barrel}} or {{Itemlink|7.62mm Firearm Barrel}} |
− | ; | + | ; {{Itemlink|Hammerer}} pistol |
− | * | + | * {{Itemlink|Pistol Frame: Hammerer}} |
− | * | + | * {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}} or {{Itemlink|.44 Firearm Barrel}} |
− | ; | + | ; {{Itemlink|Neo Luger}} pistol |
− | * | + | * {{Itemlink|Pistol Frame: Neo Luger}} |
− | * | + | * {{Itemlink|5mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}} |
− | ; | + | ; {{Itemlink|Falchion}} pistol |
− | * | + | * {{Itemlink|Pistol Frame: Falchion}} |
− | * | + | * {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}} |
+ | ; Pistol Enhancements (optional) | ||
+ | * {{Itemlink|Extended Magazine}} (+25% Magazine capacity) | ||
+ | * {{Itemlink|Laser Sight}} (+10% Precision) | ||
+ | * {{Itemlink|Rapid Reloader}} (-20% Base AP cost) | ||
+ | * {{Itemlink|Smart Module}} (increases special attack damage) | ||
+ | * {{Itemlink|Silencer}} (eliminates [[noise]], only for 5mm barrels) | ||
− | + | == Related feats == | |
− | * [[ | + | * [[Gun Nut]] (+15% upper damage range) |
− | * [[ | + | |
− | + | == Locations == | |
+ | * Sold by [[Lucas]] in [[South Gate Station]]. | ||
Latest revision as of 08:31, 12 October 2017
| |||||||
Contains instructions on how to create any type of pistol. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 500
| |||||||
|
Produces all types of craftable firearm-type pistols. Pistols vary greatly in caliber, have no melee nor moving penalty and have no skill requirements. Energy and chemical pistols have their own blueprints.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional Laser Sight and Smart Module)
Supported parts
- Hawker pistol
- Hammerer pistol
- Neo Luger pistol
- Falchion pistol
- Pistol Enhancements (optional)
- Extended Magazine (+25% Magazine capacity)
- Laser Sight (+10% Precision)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
- Silencer (eliminates noise, only for 5mm barrels)
Related feats
- Gun Nut (+15% upper damage range)
Locations
- Sold by Lucas in South Gate Station.