Difference between revisions of "Fancy Footwork"
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+ | '''Fancy Footwork''' is a feat. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
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}} | }} | ||
− | === History | + | To gain maximum amount of movement points from a melee attack, your armor penalty needs to be below 21%. |
+ | |||
+ | === Bugs === | ||
+ | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Fancy Footwork | ||
+ | | max = 4 | ||
+ | | text = Increases the maximum amount of movement points you can receive per attack by 0.5 for each specialization point. | ||
+ | }} | ||
+ | |||
+ | == History == | ||
* [[0.1.14.1]] - Can no longer raise your movement points higher than twice your normal maximum | * [[0.1.14.1]] - Can no longer raise your movement points higher than twice your normal maximum | ||
* [[0.1.14.0]] - increased melee requirement from 25 to 40, added dodge requirement. | * [[0.1.14.0]] - increased melee requirement from 25 to 40, added dodge requirement. | ||
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[[Category:Melee feats]] | [[Category:Melee feats]] | ||
[[Category:Dodge feats]] | [[Category:Dodge feats]] | ||
+ | [[Category:Bugs]] |
Latest revision as of 17:28, 19 April 2022
Fancy Footwork is a feat.
Feat
Fancy Footwork | |
When you land a melee attack you gain up to 8 movement points, depending on your armor penalty. This cannot raise your movement points beyond twice your normal maximum. | |
Requirements |
To gain maximum amount of movement points from a melee attack, your armor penalty needs to be below 21%.
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
Specializations
- Fancy Footwork (4 levels) — Increases the maximum amount of movement points you can receive per attack by 0.5 for each specialization point.
History
- 0.1.14.1 - Can no longer raise your movement points higher than twice your normal maximum
- 0.1.14.0 - increased melee requirement from 25 to 40, added dodge requirement.
- 0.1.11.0 - feat introduced