Difference between revisions of "Blueprint: Assault Rifle"
Jump to navigation
Jump to search
m |
(→History: new section) |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox item | {{infobox item | ||
− | | image = | + | | image = Blueprint: Assault Rifle.png |
| itemquality = high | | itemquality = high | ||
| name = Blueprint: Assault Rifle | | name = Blueprint: Assault Rifle | ||
| type = Blueprint | | type = Blueprint | ||
| description = Contains instructions on how to create an assault rifle. | | description = Contains instructions on how to create an assault rifle. | ||
− | | | + | | capabilities = Use: Download blueprint into your wristpad. |
− | | weight = 0 | + | | weight = 0.05 |
| value = 1800 | | value = 1800 | ||
− | | description2 = Assault rifle is a light automatic rifle designed for mobile individual use. | + | | description2 = Assault rifle is a light automatic rifle designed for mobile individual use.<br><br>It can be created from frame and barrel parts. The type and quality of the frame will determine the weapon's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however.<br><br>A number of optional enhancement components can also be added to further enhance the weapon. |
− | |||
− | |||
− | It can be created from frame and barrel parts. The type and quality of the frame will determine the weapon's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however. | ||
− | |||
− | |||
− | A number of optional enhancement components can also be added to further enhance the weapon. | ||
| component1 = Frame | | component1 = Frame | ||
| component2 = Barrel | | component2 = Barrel | ||
Line 22: | Line 16: | ||
}} | }} | ||
− | Produces | + | Produces all types of craftable [[Assault Rifles]]. Assault rifles are heavy burst-capable guns with moderate strength requirement. |
== Required skills == | == Required skills == | ||
* [[Mechanics]] (skill level needed depends on component quality) | * [[Mechanics]] (skill level needed depends on component quality) | ||
− | * [[Electronics]] ( | + | * [[Electronics]] (only for optional special scopes and [[Smart Module]]) |
== Supported parts == | == Supported parts == | ||
− | ; | + | ; {{Itemlink|Marauder}} assault rifle |
− | * | + | * {{Itemlink|Assault Rifle Frame: Marauder}} |
− | * | + | * {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}} |
+ | |||
+ | ; {{Itemlink|Huszar}} assault rifle | ||
+ | * {{Itemlink|Assault Rifle Frame: Huszar}} | ||
+ | * {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}} | ||
+ | |||
+ | ; {{Itemlink|Hornet}} assault rifle | ||
+ | * {{Itemlink|Assault Rifle Frame: Hornet}} | ||
+ | * {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}} | ||
− | ; | + | ; {{Itemlink|Chimera}} assault rifle |
− | * | + | * {{Itemlink|Assault Rifle Frame: Chimera}} |
− | * | + | * {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}} |
− | ; | + | ; Assault Rifle Enhancements (optional) |
− | * | + | * {{Itemlink|Extended Rifle Magazine}} (+25% Magazine capacity) |
− | * | + | * {{Itemlink|Rifle Bipod}} (+10% Precision, +2 AP cost) |
+ | * {{Itemlink|Scope}} (+6% Precision, +2% Critical chance) | ||
+ | * {{Itemlink|Anatomically-Aware Scope}} (+35% Critical damage bonus) | ||
+ | * {{Itemlink|High Resolution Digital Scope}} (+7% Critical chance) | ||
+ | * {{Itemlink|Barrel Compensator}} (+15% Burst precision) | ||
+ | * {{Itemlink|Muzzle Brake}} (2 Extra burst shots) | ||
+ | * {{Itemlink|Rapid Reloader}} (-20% Base AP cost) | ||
+ | * {{Itemlink|Smart Module}} (increases special attack damage) | ||
− | + | == Related feats == | |
− | + | * [[Gun Nut]] (+15% upper damage range) | |
− | * [[ | ||
+ | == Locations == | ||
+ | * Sold by [[Lucas]] in [[South Gate Station]]. | ||
− | + | == History == | |
− | * [[ | + | * [[1.0.3.16]] - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items) |
− | * [[ | + | * [[0.1.14.0]] - Removed composition difficulty from many optional component slots |
− | * [[ | + | * [[0.1.4.0]] - Introduced |
− | |||
− | |||
− | |||
− | |||
− | |||
Latest revision as of 10:57, 14 December 2017
| |||||||
Contains instructions on how to create an assault rifle. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1800
| |||||||
|
Produces all types of craftable Assault Rifles. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional special scopes and Smart Module)
Supported parts
- Marauder assault rifle
- Huszar assault rifle
- Hornet assault rifle
- Chimera assault rifle
- Assault Rifle Enhancements (optional)
- Extended Rifle Magazine (+25% Magazine capacity)
- Rifle Bipod (+10% Precision, +2 AP cost)
- Scope (+6% Precision, +2% Critical chance)
- Anatomically-Aware Scope (+35% Critical damage bonus)
- High Resolution Digital Scope (+7% Critical chance)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
Related feats
- Gun Nut (+15% upper damage range)
Locations
- Sold by Lucas in South Gate Station.
History
- 1.0.3.16 - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
- 0.1.14.0 - Removed composition difficulty from many optional component slots
- 0.1.4.0 - Introduced