Difference between revisions of "Blueprint: Riot Gear"
Jump to navigation
Jump to search
m |
(expedition update) |
||
(12 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{infobox item | {{infobox item | ||
− | | image = | + | | image = Blueprint: Riot Gear.png |
| itemquality = high | | itemquality = high | ||
| name = Blueprint: Riot Gear | | name = Blueprint: Riot Gear | ||
| type = Blueprint | | type = Blueprint | ||
| description = Contains detailed instructions on how to create a riot gear armor set. | | description = Contains detailed instructions on how to create a riot gear armor set. | ||
− | | | + | | capabilities = Use: Download blueprint into your wristpad. |
| weight = 0.05 | | weight = 0.05 | ||
| value = 1000 | | value = 1000 | ||
Line 24: | Line 24: | ||
* [[Tailoring]] (skill level needed depends on component quality) | * [[Tailoring]] (skill level needed depends on component quality) | ||
* [[Mechanics]] (skill level needed depends on component quality) | * [[Mechanics]] (skill level needed depends on component quality) | ||
− | * [[Biology]] (only for [[Regenerative Vest]] | + | * [[Biology]] (only for [[Regenerative Vest (component)|Regenerative Vest]] and carapaces) |
− | * [[Chemistry]] (only for [[Biohazard Vest]]) | + | * [[Electronics]] (only for [[Galvanic Vest (component)|Galvanic Vest]] and [[Regenerative Vest (component)|Regenerative Vest]]) |
+ | * [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]]) | ||
== Supported parts == | == Supported parts == | ||
Line 36: | Line 37: | ||
; Shield plate (optional) | ; Shield plate (optional) | ||
{{ComponentGroup|MetalPlates}} | {{ComponentGroup|MetalPlates}} | ||
− | * | + | * {{Itemlink|Burrower Carapace}} |
− | * | + | * {{Itemlink|Psi Beetle Carapace}} |
+ | * {{Itemlink|Giant Crab Carapace}}{{Expedition-inline}} | ||
+ | * {{Itemlink|Colossal Crab Carapace}}{{Expedition-inline}} | ||
+ | * {{Itemlink|Psi Crab Carapace}}{{Expedition-inline}} | ||
; Overcoat fabric (optional) | ; Overcoat fabric (optional) | ||
Line 43: | Line 47: | ||
== Related feats == | == Related feats == | ||
+ | * [[Armor Sloping]] (-35% armor penalty from metal plates) | ||
* [[Ballistics]] (+3 mechanical damage threshold from vests) | * [[Ballistics]] (+3 mechanical damage threshold from vests) | ||
* [[Clothier]] (+20% fabric quality) | * [[Clothier]] (+20% fabric quality) | ||
* [[Power Management]] (+35% energy capacity) | * [[Power Management]] (+35% energy capacity) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Len]] in [[Junkyard]]. | ||
+ | * Sold by [[Kevin]] in [[Foundry]]. | ||
+ | * Sold by [[Oskar]] in [[Core City]]. | ||
Latest revision as of 14:49, 24 July 2019
| |||||||
Contains detailed instructions on how to create a riot gear armor set. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1000
| |||||||
|
Produces a suit of Riot Gear.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Biology (only for Regenerative Vest and carapaces)
- Electronics (only for Galvanic Vest and Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Carrier vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Ballistic panel
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Shield plate (optional)
- Steel Plates
- Tungsten Steel Plates
- TiChrome Bars
- Super Steel Plates
- Burrower Carapace
- Psi Beetle Carapace
- Giant Crab Carapace E
- Colossal Crab Carapace E
- Psi Crab Carapace E
- Overcoat fabric (optional)
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
- Ballistics (+3 mechanical damage threshold from vests)
- Clothier (+20% fabric quality)
- Power Management (+35% energy capacity)
Locations