Difference between revisions of "Blueprint: Combat Knife"
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− | {{infobox | + | {{infobox item |
− | | itemquality | + | | image = Blueprint: Combat Knife.png |
− | | name | + | | itemquality = normal |
− | | description | + | | name = Blueprint: Combat Knife |
− | | value | + | | type = Blueprint |
− | | description2 | + | | description = Contains detailed instructions on how to create all types of combat knives. |
− | | component1 | + | | capabilities = Use: Download blueprint into your wristpad. |
− | | component2 | + | | weight = 0.05 |
− | | component3 = | + | | value = 300 |
+ | | description2 = Combat knives can be crafted out of any metal and come in number of different shapes depending on the mold used.<br><br>They are quick and deadly close quarters weapons against unarmored or unsuspecting targets. | ||
+ | | component1 = Metal | ||
+ | | component2 = Mold | ||
+ | | component3 = Handle | ||
+ | | optional1 = Power module | ||
+ | | diffmod1 = 10% | ||
+ | | optional2 = Energy core | ||
+ | | diffmod2 = 10% | ||
+ | | datafile = Blueprints\CombatKnife.item | ||
}} | }} | ||
+ | Produces all types of combat knives. This blueprint was changed in version [[0.1.10.0]] to allow optional powered modules. | ||
− | ==Required skills== | + | == Required skills == |
− | *Mechanics | + | * [[Mechanics]] (skill level needed depends on component quality, 15 or more) |
+ | * [[Electronics]] (only for optional electroshock attachment) | ||
+ | == Supported parts == | ||
+ | ; Metal | ||
+ | {{ComponentGroup|MetalPlates}} | ||
+ | ; Mold | ||
+ | * {{Itemlink|Dagger Mold}} (produces {{Itemlink|Dagger}}) | ||
+ | * {{Itemlink|Knife Mold}} (produces {{Itemlink|Combat Knife}}) | ||
+ | * {{Itemlink|Serrated Knife Mold}} (produces {{Itemlink|Serrated Knife}}) | ||
− | == | + | ; Handle |
− | + | * {{Itemlink|Knife Handle}} | |
− | *[[ | + | |
− | *[[ | + | ; Power module (optional) |
− | + | * {{Itemlink|Electroshock Generator}} (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets) | |
− | *[[ | + | * {{Itemlink|Energy Edge Emitter}}{{expedition-inline}} (single target energy damage, slight reduction to mechanical damage) |
− | + | ||
− | *[[ | + | ; Energy core (optional) |
− | + | {{ComponentGroup|EnergyCore}} | |
− | + | ||
+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | * [[Weaponsmith]] (+5% critical chance) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Harold]] in [[South Gate Station]]. | ||
+ | * Sold by [[Bryan]] in [[Foundry]]. | ||
{{Blueprint navbox}} | {{Blueprint navbox}} | ||
[[Category:Items]] | [[Category:Items]] | ||
− | [[Category:Blueprints]] | + | [[Category:Blueprints|Combat Knife]] |
Latest revision as of 09:42, 22 July 2019
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Contains detailed instructions on how to create all types of combat knives. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 300
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|
Produces all types of combat knives. This blueprint was changed in version 0.1.10.0 to allow optional powered modules.
Required skills
- Mechanics (skill level needed depends on component quality, 15 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Mold
- Dagger Mold (produces Dagger)
- Knife Mold (produces Combat Knife)
- Serrated Knife Mold (produces Serrated Knife)
- Handle
- Power module (optional)
- Electroshock Generator (17-33% of quality as electroshock damage on primary, 8-17% on secondary targets)
- Energy Edge Emitter E (single target energy damage, slight reduction to mechanical damage)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)
Locations
- Sold by Harold in South Gate Station.
- Sold by Bryan in Foundry.