Difference between revisions of "Three-Pointer"
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+ | '''Three-Pointer''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = three-pointer_icon.png | | image = three-pointer_icon.png | ||
| name = Three-Pointer | | name = Three-Pointer | ||
− | | description = Gives your damage dealing grenades 10% chance to critically hit. This chance is increased by | + | | description = Gives your damage dealing grenades 10% chance to critically hit. This chance is increased by 1.5% for each 10 points in throwing skill above 50. |
| requirements = | | requirements = | ||
* [[Dexterity]] 7 | * [[Dexterity]] 7 | ||
− | * [[Throwing]] | + | * [[Throwing]] 50 |
+ | }} | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Throwing skill | ||
+ | ! 50 || 60 || 70 || 80 || 90 || 100 || 110 || 120 || 130 || 140 || 150 || 160 || n | ||
+ | |- | ||
+ | ! Critical chance | ||
+ | | 10 || 11.5 || 13 || 14.5 || 16 || 17.5 || 19 || 20.5 || 22 || 23.5 || 25 || 26.5 || (n-50)*0.15+10 | ||
+ | |} | ||
+ | |||
+ | The bonus critical chance is based on effective skill with all bonuses and penalties counted in, not skill points spent in Throwing. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Three-Pointer | ||
+ | | max = 10 | ||
+ | | text = Each specialization point further increases critical chance by 0.1% per stated amount of skill points. | ||
}} | }} | ||
− | + | == History == | |
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - changed Throwing skill requirement to 50 (up from 45); The crit chance will now scale by 1.5% per ten throwing skill points above 50, instead from dexterity | ||
− | + | Underrail Alpha | |
* [[0.1.8.0]] - feat introduced | * [[0.1.8.0]] - feat introduced | ||
Latest revision as of 00:44, 5 November 2019
Three-Pointer is a feat.
Feat
Three-Pointer | |
Gives your damage dealing grenades 10% chance to critically hit. This chance is increased by 1.5% for each 10 points in throwing skill above 50. | |
Requirements |
Throwing skill | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | n |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Critical chance | 10 | 11.5 | 13 | 14.5 | 16 | 17.5 | 19 | 20.5 | 22 | 23.5 | 25 | 26.5 | (n-50)*0.15+10 |
The bonus critical chance is based on effective skill with all bonuses and penalties counted in, not skill points spent in Throwing.
Specializations
- Three-Pointer (10 levels) — Each specialization point further increases critical chance by 0.1% per stated amount of skill points.
History
Underrail 1.0
- 1.0.3.6 - changed Throwing skill requirement to 50 (up from 45); The crit chance will now scale by 1.5% per ten throwing skill points above 50, instead from dexterity
Underrail Alpha
- 0.1.8.0 - feat introduced